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//! Flash Patch and Breakpoint unit use volatile_register::{RO, RW, WO}; /// Registers #[repr(C)] pub struct Registers { /// Control pub ctrl: RW<u32>, /// Remap pub remap: RW<u32>, /// Comparator pub comp: [RW<u32>; 127], reserved: [u32; 875], /// Lock Access pub lar: WO<u32>, /// Lock Status pub lsr: RO<u32>, }