use base::CGFloat;
use color_space::CGColorSpace;
use core_foundation::base::{CFRelease, CFRetain, CFTypeID};
use font::{CGFont, CGGlyph};
use geometry::CGPoint;
use libc::{c_int, size_t};
use std::os::raw::c_void;
use std::cmp;
use std::ptr;
use std::slice;
use geometry::{CGAffineTransform, CGRect};
use image::CGImage;
use foreign_types::ForeignType;
#[repr(C)]
pub enum CGTextDrawingMode {
CGTextFill,
CGTextStroke,
CGTextFillStroke,
CGTextInvisible,
CGTextFillClip,
CGTextStrokeClip,
CGTextClip
}
foreign_type! {
#[doc(hidden)]
type CType = ::sys::CGContext;
fn drop = |cs| CFRelease(cs as *mut _);
fn clone = |p| CFRetain(p as *const _) as *mut _;
pub struct CGContext;
pub struct CGContextRef;
}
impl CGContext {
pub fn type_id() -> CFTypeID {
unsafe {
CGContextGetTypeID()
}
}
pub fn create_bitmap_context(data: Option<*mut c_void>,
width: size_t,
height: size_t,
bits_per_component: size_t,
bytes_per_row: size_t,
space: &CGColorSpace,
bitmap_info: u32)
-> CGContext {
unsafe {
let result = CGBitmapContextCreate(data.unwrap_or(ptr::null_mut()),
width,
height,
bits_per_component,
bytes_per_row,
space.as_ptr(),
bitmap_info);
assert!(!result.is_null());
Self::from_ptr(result)
}
}
pub fn data(&mut self) -> &mut [u8] {
unsafe {
slice::from_raw_parts_mut(
CGBitmapContextGetData(self.as_ptr()) as *mut u8,
(self.height() * self.bytes_per_row()) as usize)
}
}
pub fn width(&self) -> size_t {
unsafe {
CGBitmapContextGetWidth(self.as_ptr())
}
}
pub fn height(&self) -> size_t {
unsafe {
CGBitmapContextGetHeight(self.as_ptr())
}
}
pub fn bytes_per_row(&self) -> size_t {
unsafe {
CGBitmapContextGetBytesPerRow(self.as_ptr())
}
}
pub fn set_rgb_fill_color(&self, red: CGFloat, green: CGFloat, blue: CGFloat, alpha: CGFloat) {
unsafe {
CGContextSetRGBFillColor(self.as_ptr(), red, green, blue, alpha)
}
}
pub fn set_allows_font_smoothing(&self, allows_font_smoothing: bool) {
unsafe {
CGContextSetAllowsFontSmoothing(self.as_ptr(), allows_font_smoothing)
}
}
pub fn set_font_smoothing_style(&self, style: i32) {
unsafe {
CGContextSetFontSmoothingStyle(self.as_ptr(), style as _);
}
}
pub fn set_should_smooth_fonts(&self, should_smooth_fonts: bool) {
unsafe {
CGContextSetShouldSmoothFonts(self.as_ptr(), should_smooth_fonts)
}
}
pub fn set_allows_antialiasing(&self, allows_antialiasing: bool) {
unsafe {
CGContextSetAllowsAntialiasing(self.as_ptr(), allows_antialiasing)
}
}
pub fn set_should_antialias(&self, should_antialias: bool) {
unsafe {
CGContextSetShouldAntialias(self.as_ptr(), should_antialias)
}
}
pub fn set_allows_font_subpixel_quantization(&self, allows_font_subpixel_quantization: bool) {
unsafe {
CGContextSetAllowsFontSubpixelQuantization(self.as_ptr(), allows_font_subpixel_quantization)
}
}
pub fn set_should_subpixel_quantize_fonts(&self, should_subpixel_quantize_fonts: bool) {
unsafe {
CGContextSetShouldSubpixelQuantizeFonts(self.as_ptr(), should_subpixel_quantize_fonts)
}
}
pub fn set_allows_font_subpixel_positioning(&self, allows_font_subpixel_positioning: bool) {
unsafe {
CGContextSetAllowsFontSubpixelPositioning(self.as_ptr(), allows_font_subpixel_positioning)
}
}
pub fn set_should_subpixel_position_fonts(&self, should_subpixel_position_fonts: bool) {
unsafe {
CGContextSetShouldSubpixelPositionFonts(self.as_ptr(), should_subpixel_position_fonts)
}
}
pub fn set_text_drawing_mode(&self, mode: CGTextDrawingMode) {
unsafe {
CGContextSetTextDrawingMode(self.as_ptr(), mode)
}
}
pub fn fill_rect(&self, rect: CGRect) {
unsafe {
CGContextFillRect(self.as_ptr(), rect)
}
}
pub fn draw_image(&self, rect: CGRect, image: &CGImage) {
unsafe {
CGContextDrawImage(self.as_ptr(), rect, image.as_ptr());
}
}
pub fn create_image(&self) -> Option<CGImage> {
let image = unsafe { CGBitmapContextCreateImage(self.as_ptr()) };
if !image.is_null() {
Some(unsafe { CGImage::from_ptr(image) })
} else {
None
}
}
pub fn set_font(&self, font: &CGFont) {
unsafe {
CGContextSetFont(self.as_ptr(), font.as_ptr())
}
}
pub fn set_font_size(&self, size: CGFloat) {
unsafe {
CGContextSetFontSize(self.as_ptr(), size)
}
}
pub fn set_text_matrix(&self, t: &CGAffineTransform) {
unsafe {
CGContextSetTextMatrix(self.as_ptr(), *t)
}
}
pub fn show_glyphs_at_positions(&self, glyphs: &[CGGlyph], positions: &[CGPoint]) {
unsafe {
let count = cmp::min(glyphs.len(), positions.len());
CGContextShowGlyphsAtPositions(self.as_ptr(),
glyphs.as_ptr(),
positions.as_ptr(),
count)
}
}
}
#[test]
fn create_bitmap_context_test() {
use geometry::*;
let cs = CGColorSpace::create_device_rgb();
let ctx = CGContext::create_bitmap_context(None,
16, 8,
8, 0,
&cs,
::base::kCGImageAlphaPremultipliedLast);
ctx.set_rgb_fill_color(1.,0.,1.,1.);
ctx.fill_rect(CGRect::new(&CGPoint::new(0.,0.), &CGSize::new(8.,8.)));
let img = ctx.create_image().unwrap();
assert_eq!(16, img.width());
assert_eq!(8, img.height());
assert_eq!(8, img.bits_per_component());
assert_eq!(32, img.bits_per_pixel());
let data = img.data();
assert_eq!(255, data.bytes()[0]);
assert_eq!(0, data.bytes()[1]);
assert_eq!(255, data.bytes()[2]);
assert_eq!(255, data.bytes()[3]);
}
#[link(name = "CoreGraphics", kind = "framework")]
extern {
fn CGBitmapContextCreate(data: *mut c_void,
width: size_t,
height: size_t,
bitsPerComponent: size_t,
bytesPerRow: size_t,
space: ::sys::CGColorSpaceRef,
bitmapInfo: u32)
-> ::sys::CGContextRef;
fn CGBitmapContextGetData(context: ::sys::CGContextRef) -> *mut c_void;
fn CGBitmapContextGetWidth(context: ::sys::CGContextRef) -> size_t;
fn CGBitmapContextGetHeight(context: ::sys::CGContextRef) -> size_t;
fn CGBitmapContextGetBytesPerRow(context: ::sys::CGContextRef) -> size_t;
fn CGBitmapContextCreateImage(context: ::sys::CGContextRef) -> ::sys::CGImageRef;
fn CGContextGetTypeID() -> CFTypeID;
fn CGContextSetAllowsFontSmoothing(c: ::sys::CGContextRef, allowsFontSmoothing: bool);
fn CGContextSetShouldSmoothFonts(c: ::sys::CGContextRef, shouldSmoothFonts: bool);
fn CGContextSetFontSmoothingStyle(c: ::sys::CGContextRef, style: c_int);
fn CGContextSetAllowsAntialiasing(c: ::sys::CGContextRef, allowsAntialiasing: bool);
fn CGContextSetShouldAntialias(c: ::sys::CGContextRef, shouldAntialias: bool);
fn CGContextSetAllowsFontSubpixelQuantization(c: ::sys::CGContextRef,
allowsFontSubpixelQuantization: bool);
fn CGContextSetShouldSubpixelQuantizeFonts(c: ::sys::CGContextRef,
shouldSubpixelQuantizeFonts: bool);
fn CGContextSetAllowsFontSubpixelPositioning(c: ::sys::CGContextRef,
allowsFontSubpixelPositioning: bool);
fn CGContextSetShouldSubpixelPositionFonts(c: ::sys::CGContextRef,
shouldSubpixelPositionFonts: bool);
fn CGContextSetTextDrawingMode(c: ::sys::CGContextRef, mode: CGTextDrawingMode);
fn CGContextSetRGBFillColor(context: ::sys::CGContextRef,
red: CGFloat,
green: CGFloat,
blue: CGFloat,
alpha: CGFloat);
fn CGContextFillRect(context: ::sys::CGContextRef,
rect: CGRect);
fn CGContextDrawImage(c: ::sys::CGContextRef, rect: CGRect, image: ::sys::CGImageRef);
fn CGContextSetFont(c: ::sys::CGContextRef, font: ::sys::CGFontRef);
fn CGContextSetFontSize(c: ::sys::CGContextRef, size: CGFloat);
fn CGContextSetTextMatrix(c: ::sys::CGContextRef, t: CGAffineTransform);
fn CGContextShowGlyphsAtPositions(c: ::sys::CGContextRef,
glyphs: *const CGGlyph,
positions: *const CGPoint,
count: size_t);
}