1
   2
   3
   4
   5
   6
   7
   8
   9
  10
  11
  12
  13
  14
  15
  16
  17
  18
  19
  20
  21
  22
  23
  24
  25
  26
  27
  28
  29
  30
  31
  32
  33
  34
  35
  36
  37
  38
  39
  40
  41
  42
  43
  44
  45
  46
  47
  48
  49
  50
  51
  52
  53
  54
  55
  56
  57
  58
  59
  60
  61
  62
  63
  64
  65
  66
  67
  68
  69
  70
  71
  72
  73
  74
  75
  76
  77
  78
  79
  80
  81
  82
  83
  84
  85
  86
  87
  88
  89
  90
  91
  92
  93
  94
  95
  96
  97
  98
  99
 100
 101
 102
 103
 104
 105
 106
 107
 108
 109
 110
 111
 112
 113
 114
 115
 116
 117
 118
 119
 120
 121
 122
 123
 124
 125
 126
 127
 128
 129
 130
 131
 132
 133
 134
 135
 136
 137
 138
 139
 140
 141
 142
 143
 144
 145
 146
 147
 148
 149
 150
 151
 152
 153
 154
 155
 156
 157
 158
 159
 160
 161
 162
 163
 164
 165
 166
 167
 168
 169
 170
 171
 172
 173
 174
 175
 176
 177
 178
 179
 180
 181
 182
 183
 184
 185
 186
 187
 188
 189
 190
 191
 192
 193
 194
 195
 196
 197
 198
 199
 200
 201
 202
 203
 204
 205
 206
 207
 208
 209
 210
 211
 212
 213
 214
 215
 216
 217
 218
 219
 220
 221
 222
 223
 224
 225
 226
 227
 228
 229
 230
 231
 232
 233
 234
 235
 236
 237
 238
 239
 240
 241
 242
 243
 244
 245
 246
 247
 248
 249
 250
 251
 252
 253
 254
 255
 256
 257
 258
 259
 260
 261
 262
 263
 264
 265
 266
 267
 268
 269
 270
 271
 272
 273
 274
 275
 276
 277
 278
 279
 280
 281
 282
 283
 284
 285
 286
 287
 288
 289
 290
 291
 292
 293
 294
 295
 296
 297
 298
 299
 300
 301
 302
 303
 304
 305
 306
 307
 308
 309
 310
 311
 312
 313
 314
 315
 316
 317
 318
 319
 320
 321
 322
 323
 324
 325
 326
 327
 328
 329
 330
 331
 332
 333
 334
 335
 336
 337
 338
 339
 340
 341
 342
 343
 344
 345
 346
 347
 348
 349
 350
 351
 352
 353
 354
 355
 356
 357
 358
 359
 360
 361
 362
 363
 364
 365
 366
 367
 368
 369
 370
 371
 372
 373
 374
 375
 376
 377
 378
 379
 380
 381
 382
 383
 384
 385
 386
 387
 388
 389
 390
 391
 392
 393
 394
 395
 396
 397
 398
 399
 400
 401
 402
 403
 404
 405
 406
 407
 408
 409
 410
 411
 412
 413
 414
 415
 416
 417
 418
 419
 420
 421
 422
 423
 424
 425
 426
 427
 428
 429
 430
 431
 432
 433
 434
 435
 436
 437
 438
 439
 440
 441
 442
 443
 444
 445
 446
 447
 448
 449
 450
 451
 452
 453
 454
 455
 456
 457
 458
 459
 460
 461
 462
 463
 464
 465
 466
 467
 468
 469
 470
 471
 472
 473
 474
 475
 476
 477
 478
 479
 480
 481
 482
 483
 484
 485
 486
 487
 488
 489
 490
 491
 492
 493
 494
 495
 496
 497
 498
 499
 500
 501
 502
 503
 504
 505
 506
 507
 508
 509
 510
 511
 512
 513
 514
 515
 516
 517
 518
 519
 520
 521
 522
 523
 524
 525
 526
 527
 528
 529
 530
 531
 532
 533
 534
 535
 536
 537
 538
 539
 540
 541
 542
 543
 544
 545
 546
 547
 548
 549
 550
 551
 552
 553
 554
 555
 556
 557
 558
 559
 560
 561
 562
 563
 564
 565
 566
 567
 568
 569
 570
 571
 572
 573
 574
 575
 576
 577
 578
 579
 580
 581
 582
 583
 584
 585
 586
 587
 588
 589
 590
 591
 592
 593
 594
 595
 596
 597
 598
 599
 600
 601
 602
 603
 604
 605
 606
 607
 608
 609
 610
 611
 612
 613
 614
 615
 616
 617
 618
 619
 620
 621
 622
 623
 624
 625
 626
 627
 628
 629
 630
 631
 632
 633
 634
 635
 636
 637
 638
 639
 640
 641
 642
 643
 644
 645
 646
 647
 648
 649
 650
 651
 652
 653
 654
 655
 656
 657
 658
 659
 660
 661
 662
 663
 664
 665
 666
 667
 668
 669
 670
 671
 672
 673
 674
 675
 676
 677
 678
 679
 680
 681
 682
 683
 684
 685
 686
 687
 688
 689
 690
 691
 692
 693
 694
 695
 696
 697
 698
 699
 700
 701
 702
 703
 704
 705
 706
 707
 708
 709
 710
 711
 712
 713
 714
 715
 716
 717
 718
 719
 720
 721
 722
 723
 724
 725
 726
 727
 728
 729
 730
 731
 732
 733
 734
 735
 736
 737
 738
 739
 740
 741
 742
 743
 744
 745
 746
 747
 748
 749
 750
 751
 752
 753
 754
 755
 756
 757
 758
 759
 760
 761
 762
 763
 764
 765
 766
 767
 768
 769
 770
 771
 772
 773
 774
 775
 776
 777
 778
 779
 780
 781
 782
 783
 784
 785
 786
 787
 788
 789
 790
 791
 792
 793
 794
 795
 796
 797
 798
 799
 800
 801
 802
 803
 804
 805
 806
 807
 808
 809
 810
 811
 812
 813
 814
 815
 816
 817
 818
 819
 820
 821
 822
 823
 824
 825
 826
 827
 828
 829
 830
 831
 832
 833
 834
 835
 836
 837
 838
 839
 840
 841
 842
 843
 844
 845
 846
 847
 848
 849
 850
 851
 852
 853
 854
 855
 856
 857
 858
 859
 860
 861
 862
 863
 864
 865
 866
 867
 868
 869
 870
 871
 872
 873
 874
 875
 876
 877
 878
 879
 880
 881
 882
 883
 884
 885
 886
 887
 888
 889
 890
 891
 892
 893
 894
 895
 896
 897
 898
 899
 900
 901
 902
 903
 904
 905
 906
 907
 908
 909
 910
 911
 912
 913
 914
 915
 916
 917
 918
 919
 920
 921
 922
 923
 924
 925
 926
 927
 928
 929
 930
 931
 932
 933
 934
 935
 936
 937
 938
 939
 940
 941
 942
 943
 944
 945
 946
 947
 948
 949
 950
 951
 952
 953
 954
 955
 956
 957
 958
 959
 960
 961
 962
 963
 964
 965
 966
 967
 968
 969
 970
 971
 972
 973
 974
 975
 976
 977
 978
 979
 980
 981
 982
 983
 984
 985
 986
 987
 988
 989
 990
 991
 992
 993
 994
 995
 996
 997
 998
 999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
#![allow(unsafe_code)]
//! The core implementation of the concurrent trie data structure.
//!
//! This module contains the [`Raw`][crate::raw::Raw] type, which is the engine of all the data
//! structures in this crate. This is exposed to allow wrapping it into further APIs, but is
//! probably not the best thing for general use.

// # The data structure
//
// The data structure is inspired by the [article] and [Wikipedia entry], however severely
// simplified. Compared to the article, what we don't do (if you don't want to read the article,
// that's fine, explanation is below):
//
// * We don't have variable-sized inner nodes. This wastes some more space, but also allows us to
//   keep the same node around instead of creating a new one every time we want to add or remove a
//   pointer.
// * We don't do snapshots for iterations.
// * We got rid of the I-nodes. This gets rid of half of the pointer loads on the way to the
//   element, so in theory it should make the data structure about twice faster.
//
// By this simplification, we lose the ability of having consistent iterations and we use somewhat
// more memory, but get faster data structure. More importantly, the data structure is simpler to
// implement and simpler to prove correct which makes it more likely to actually trust it with some
// data.
//
// ## How it works
//
// The heart of the data structure is a trie where keys are prefixes of the 64bit hash of the key.
// Each inner node has 16 pointer slots, indexed by the next 4 bits of the hash. When we reach a
// level where the prefix is unique, we stop (we don't have all 16 levels of inner nodes if we
// don't have to) and place a data node.
//
// A data nodes contain one or more elements (more in case we get a hash collision on the whole
// hash ‒ in that case, we store all the colliding elements in an array and distinguish by equality
// of the keys in a linear search through the array).
//
// On lookup, we either find the correct element or stop at the first null pointer encountered.
//
// On insertion, if we find a null pointer, we atomically replace that pointer to a new data node
// containing (only) the new element, using the CaS operation. In case we reach a collision or
// replace an existing element, we create a new data node and replace the pointer, again using the
// CaS operation. If we find a non-matching data node in our way, we need to insert another level ‒
// we create a brand new inner node, link the old node there and again, replace the pointer (then
// retry with our insertion on the next level).
//
// Deletion looks up the element and either replaces the pointer to the data node with null (if it
// was the last one), or creates a new data node without the element.
//
// ## Pruning
//
// If implemented as above, the data structure would work. However, deletions would leave unneeded
// dead branches or branches that don't branch (eg. linear ones) behind. That would make the data
// structure perform worse than necessary, because the lookups would have to traverse the dead or
// non-branching branches and it would need more memory. Therefore, after we remove an element, we
// want to walk the path back towards the root and remove the nodes that are no longer needed
// (either remove the branch completely or contract the end that doesn't branch).
//
// If we, however, started to simply delete the nodes and replace the pointers with nulls, we would
// get race conditions:
//
// 1. We check that the current node is empty (or has only one pointer to data in it) and therefore
//    is unneeded.
// 2. After we do the check but before we manage to update the pointer that points to the current
//    node, some other thread adds a new pointer into the node. This would make it ineligible for
//    deletion, but we've already done our check.
// 3. We don't know about the addition from the other thread and go ahead with the deletion. This
//    loses and leaks the added element, or any update the other thread has done.
//
// The original article used the I-nodes and another kind of nodes to solve this problem. We are
// going to get inspired by what they did, but will do it inline in the array of pointers.
//
// On any sane system, data structures like our inner or data nodes are aligned to multiples of
// some number (assuming we have at least 32bit system, it's at least multiple of 4 bytes). This
// leaves two bits that are always 0 in the pointers. We can abuse these bits to store additional
// flags (we use the utilities of crossbeam_utils to manage the bits). One of these bits, when set
// to 1, will mean that the pointer is no longer allowed to be updated.
//
// So, when removing, we first check once if the inner node may be removed. If not, we're done. If
// it looks like it may be, we walk the pointers again, but this time we atomically read and mark
// them with the flag. This'll make sure nobody is allowed to sneak an update to it past our second
// check (the first one is just an optimisation). So, if we pass the second check, we can safely
// proceed and remove the node. Hurray. We can move one level up towards the root and repeat.
//
// In case the second check failed, we have already marked all the pointers that they are never
// ever allowed to be updated again. We can't leave a node like that in the data structure forever.
// Therefore, we create a new copy of the node, with clean pointers and replace the node with that
// (in that case we can stop the processing at this level).
//
// So, what the other thread that wants to update the pointer but can't because it is marked does?
// It can't wait for the thread that did the marking to finish its job, because then the algorithm
// would no longer be lock-free. But it can decide to do its work for it and also do the pruning
// (only of this particular one inner node; it won't walk further towards the root). It proceeds to
// the second check stage ‒ marks all the pointers (even if they are already marked) and deciding
// if it can remove it completely or if it needs to create a brand new copy. One of the threads
// competing for the prune operation will succeed, the other will fail during the CaS update of the
// parent pointer, but both can proceed because the pruning already happened.
//
// As this collision on node being prune is likely to be rare in practice and it is already
// relatively complex (and hard to test for) situation, the other thread simply completely restarts
// the operation instead of trying to get all the corner cases right. The removal thread, however,
// proceeds towards the root even in the collision situation ‒ it is responsible for pruning as far
// as possible and when going up, the corner cases don't actually happen (well, with the exception
// of its whole branch being already removed or contracted away by another removal, but in that
// case it'll just waste a little bit of effort in trying to remove stuff in places that are going
// to be thrown away anyway ‒ but thanks to crossbeam_epoch, it is still valid memory).
//
// ## Iteration
//
// Similar to lookups, iteration doesn't have to care about the flags about non-updateable
// pointers ‒ even the old, marked, pointers form a valid representation of the map at a certain
// point of time, though not necessarily optimally small.
//
// Therefore, the iterator simply keeps a stack of nodes it is in, with indices into either the
// pointer array or the array of elements in a data node and does a DFS through the data structure.
//
// # Safety
//
// The current module contains a lot of unsafe code. In general, there are two kinds of things that
// could go wrong. Well, in addition to coding bugs, of course.
//
// ## Lifetimes & invalid pointers
//
// First, we simply never insert pointers that would be invalid at that time into the data
// structure ‒ whatever gets inserted is just brand new allocated thing. This boils down to just
// being careful and, as this is relatively short code, this is possible to accomplish.
//
// So, we must make sure nothing gets destroyed too soon. To accomplish this, we use the mechanism
// of crossbeam_epoch. When we remove something from the data structure, the destruction is
// postponed to when all the threads leave the current epoch. We never hold onto the pointers or
// references past the current method and we bind the lifetimes of the references to the lifetime
// of passed pin and us.
//
// There are two exceptions to this:
//
// * The destructor deletes things right away. But as it holds a mutable reference, we can't be
//   destroying anything for any other thread ‒ the other thread no longer holds reference to us.
// * The iterator binds the lifetimes to both itself and the map, but it holds a pin alive, so the
//   same would still apply.
//
// ## Inter-thread synchronization of data.
//
// In general, we use release ordering when putting data into the map and consume ordering when
// reading it out of it. The claim is, this is enough. But as the elements are independent on each
// other and only the inner nodes we traverse during the operation play any role to us (and we
// access the further nodes through the loaded pointers) and there's exactly one path from the root
// to each element (therefore anyone getting the element must have touched the same pointers), this
// is basically the definition of how release/consume synchronization edges work.
//
// There are some other orderings through the code, though:
//
// * Relaxed in case we *fail* a CaS update. However, in such case nothing is modified and we just
//   throw the data we've created ourselves out, so there's nothing to synchronize.
// * Relaxed in the first check for pruning. This one does not look at the actual data behind the
//   pointers, it simply counts how many pointers are non-null. The second pass does the actual
//   proper synchronization.
// * Relaxed in the is_empty. As we don't care what data it points to (only that it's not null),
//   this again doesn't have to synchronize anything.
// * Relaxed in the destructor. As argued above (and at the destructor itself), we have gained a
//   unique access to the whole map. Therefore, the whole map, containing the data in it must have
//   been properly synchronized into the thread already and we are in a single-threaded scenario.
// * AcqRel in the pruning. This is because we need to acquire the data pointed to in the case
//   we'll be making a copy and we'll have to re-release it later on. We also modify the value of
//   the pointer (with the flag), therefore anyone reading it after us only synchronizes against
//   us, so we also need to re-release it right now onto that pointer.
//
// [article]: https://www.researchgate.net/publication/221643801_Concurrent_Tries_with_Efficient_Non-Blocking_Snapshots
// [Wikipedia entry]: https://en.wikipedia.org/wiki/Ctrie

use std::borrow::Borrow;
use std::hash::{BuildHasher, Hash, Hasher};
use std::marker::PhantomData;
use std::mem;
use std::sync::atomic::Ordering;

use arrayvec::ArrayVec;
use bitflags::bitflags;
use crossbeam_epoch::{Atomic, Guard, Owned, Shared};
use smallvec::SmallVec;

pub mod config;
pub mod debug;
pub mod iterator;

use self::config::Config;
use crate::existing_or_new::ExistingOrNew;

// All directly written, some things are not const fn yet :-(. But tested below.
pub(crate) const LEVEL_BITS: usize = 4;
pub(crate) const LEVEL_MASK: u64 = 0b1111;
pub(crate) const LEVEL_CELLS: usize = 16;
pub(crate) const MAX_LEVELS: usize = mem::size_of::<u64>() * 8 / LEVEL_BITS;

bitflags! {
    /// Flags that can be put onto a pointer pointing to a node, specifying some interesting
    /// things.
    ///
    /// Note that this lives inside the unused bits of a pointer. All nodes align at least to a
    /// machine word and we assume it's at least 32bits, so we have at least 2 bits.
    struct NodeFlags: usize {
        /// The Inner containing this pointer is condemned to replacement/pruning.
        ///
        /// Changing this pointer is pointer is forbidden, and the containing Inner needs to be
        /// replaced first with a clean one.
        const CONDEMNED = 0b01;
        /// The pointer points not to an inner node, but to data node.
        ///
        /// # Rationale
        ///
        /// The [`Inner`] nodes are quite large. On the other hand, the values are usually just
        /// [`Arc`][std::sync::Arc] and there's usually just one at each leaf. That leaves a lot of
        /// wasted space.
        ///
        /// Therefore, instead of having an enum, we have nodes of two distinct types. We recognize
        /// them by this flag in the pointer pointing to them. If it is a leaf with data, this flag
        /// is set and anyone accessing it knows it needs to type cast the pointer before using.
        const DATA = 0b10;
    }
}

/// Extracts [`NodeFlags`] from a pointer.
fn nf(node: Shared<Inner>) -> NodeFlags {
    NodeFlags::from_bits(node.tag()).expect("Invalid node flags")
}

/// Type-casts the pointer to a [`Data`] node.
unsafe fn load_data<'a, C: Config>(node: Shared<'a, Inner>) -> &'a Data<C> {
    assert!(
        nf(node).contains(NodeFlags::DATA),
        "Tried to load data from inner node pointer"
    );
    (node.as_raw() as usize as *const Data<C>)
        .as_ref()
        .expect("A null pointer with data flag found")
}

/// Moves a data node behind an [`Owned`] pointer, casts it and provides the correct flags.
fn owned_data<C: Config>(data: Data<C>) -> Owned<Inner> {
    unsafe {
        Owned::<Inner>::from_raw(Box::into_raw(Box::new(data)) as usize as *mut _)
            .with_tag(NodeFlags::DATA.bits())
    }
}

/// Type-casts and drops the node as data.
unsafe fn drop_data<C: Config>(ptr: Shared<Inner>) {
    assert!(
        nf(ptr).contains(NodeFlags::DATA),
        "Tried to drop data from inner node pointer"
    );
    drop(Owned::from_raw(ptr.as_raw() as usize as *mut Data<C>));
}

/// An inner branching node of the trie.
///
/// This is just a bunch of pointers to lower levels.
#[derive(Default)]
struct Inner([Atomic<Inner>; LEVEL_CELLS]);

// Instead of distinguishing the very common case of single leaf and collision list in our code, we
// just handle everything as a list, possibly with 1 element.
//
// However, as the case with 1 element is much more probable, we don't want the Vec indirection
// there, so we let SmallVec to handle it by not spilling in that case. As the spilled Vec needs 2
// words in addition to the length (pointer and capacity), we have room for 2 Arcs in the not
// spilled case too, so we as well might take advantage of it.
// TODO: We want the union feature.
//
// Alternatively, we probably could use the raw allocator API and structure with len + [Arc<..>; 0].
// TODO: Compute the stack length based on the Payload size.
type Data<C> = SmallVec<[<C as Config>::Payload; 2]>;

enum TraverseState<C: Config, F> {
    Empty, // Invalid temporary state.
    Created(C::Payload),
    Future { key: C::Key, constructor: F },
}

impl<C: Config, F: FnOnce(C::Key) -> C::Payload> TraverseState<C, F> {
    fn key(&self) -> &C::Key {
        match self {
            TraverseState::Empty => unreachable!("Not supposed to live in the empty state"),
            TraverseState::Created(payload) => payload.borrow(),
            TraverseState::Future { key, .. } => key,
        }
    }
    fn payload(&mut self) -> C::Payload {
        let (new_val, result) = match mem::replace(self, TraverseState::Empty) {
            TraverseState::Empty => unreachable!("Not supposed to live in the empty state"),
            TraverseState::Created(payload) => (TraverseState::Created(payload.clone()), payload),
            TraverseState::Future { key, constructor } => {
                let payload = constructor(key);
                let created = TraverseState::Created(payload.clone());
                (created, payload)
            }
        };
        *self = new_val;
        result
    }
    fn data_owned(&mut self) -> Owned<Inner> {
        let mut data = Data::<C>::new();
        data.push(self.payload());
        owned_data::<C>(data)
    }
}

#[derive(Copy, Clone, Eq, PartialEq)]
enum TraverseMode {
    Overwrite,
    IfMissing,
}

/// How well pruning went.
#[derive(Copy, Clone, Eq, PartialEq)]
enum PruneResult {
    /// Removed the node completely, inserted NULL into the parent.
    Null,
    /// Contracted an edge, inserted a lone child.
    Singleton,
    /// Made a copy, as there were multiple pointers leading from the child.
    Copy,
    /// Failed to update the parent, some other thread updated it in the meantime.
    CasFail,
}

/// The raw hash trie data structure.
///
/// This provides the low level data structure. It does provide the lock-free operations on some
/// values. On the other hand, it does not provide user friendly interface. It is designed to
/// separate the single implementation of the core algorithm and provide a way to wrap it into
/// different interfaces for different use cases.
///
/// It, however, can be used to fulfill some less common uses.
///
/// The types stored inside and general behaviour is described by the [`Config`] type parameter and
/// can be customized using that.
///
/// As a general rule, this data structure takes the [`crossbeam_epoch`] [`Guard`] and returns
/// borrowed data whenever appropriate. This allows cheaper manipulation if necessary or grouping
/// multiple operations together. Note than even methods that would return owned values in
/// single-threaded case (eg. [`insert`][Raw::insert] and [`remove`][Raw::remove] return borrowed
/// values. This is because in concurrent situation some other thread might still be accessing
/// them. They are scheduled for destruction once the epoch ends.
///
/// For details of the internal implementation and correctness arguments, see the comments in
/// source code (they probably don't belong into API documentation).
pub struct Raw<C: Config, S> {
    hash_builder: S,
    root: Atomic<Inner>,
    _data: PhantomData<C::Payload>,
}

impl<C, S> Raw<C, S>
where
    C: Config,
    S: BuildHasher,
{
    /// Constructs an empty instance from the given hasher.
    pub fn with_hasher(hash_builder: S) -> Self {
        // Note: on any sane system, these assertions should actually never ever trigger no matter
        // what the user of the crate does. This is *internal* sanity check. If you ever find a
        // case where it *does* fail, open a bug report.
        assert!(
            mem::align_of::<Data<C>>().trailing_zeros() >= NodeFlags::all().bits().count_ones(),
            "BUG: Alignment of Data<Payload> is not large enough to store the internal flags",
        );
        assert!(
            mem::align_of::<Inner>().trailing_zeros() >= NodeFlags::all().bits().count_ones(),
            "BUG: Alignment of Inner not large enough to store internal flags",
        );
        Self {
            hash_builder,
            root: Atomic::null(),
            _data: PhantomData,
        }
    }

    /// Computes a hash (using the stored hasher) of a key.
    fn hash<Q>(&self, key: &Q) -> u64
    where
        Q: ?Sized + Hash,
    {
        let mut hasher = self.hash_builder.build_hasher();
        key.hash(&mut hasher);
        hasher.finish()
    }

    /// Inserts a new value, replacing and returning any previously held value.
    pub fn insert<'s, 'p, 'r>(
        &'s self,
        payload: C::Payload,
        pin: &'p Guard,
    ) -> Option<&'r C::Payload>
    where
        's: 'r,
        'p: 'r,
    {
        self.traverse(
            // Any way to do it without the type parameters here? Older rustc doesn't like them.
            TraverseState::<C, fn(C::Key) -> C::Payload>::Created(payload),
            TraverseMode::Overwrite,
            pin,
        )
        // TODO: Should we sanity-check this is Existing because it returns the previous value?
        .map(ExistingOrNew::into_inner)
    }

    /// Prunes the given node.
    ///
    /// * The parent points to the child node.
    /// * The child must be valid pointer, of course.
    ///
    /// The parent is made to point to either:
    /// * NULL if child is empty.
    /// * child's only child.
    /// * A copy of child.
    ///
    /// Returns how the pruning went.
    unsafe fn prune(pin: &Guard, parent: &Atomic<Inner>, child: Shared<Inner>) -> PruneResult {
        assert!(
            !nf(child).contains(NodeFlags::DATA),
            "Child passed to prune must not be data"
        );
        let inner = child.as_ref().expect("Null child node passed to prune");
        let mut allow_contract = true;
        let mut child_cnt = 0;
        let mut last_leaf = None;
        let mut new_child = Inner::default();

        // 1. Mark all the cells in this one as condemned.
        // 2. Look how many non-null branches are leading from there.
        // 3. Construct a copy of the child *without* the tags on the way.
        for (new, grandchild) in new_child.0.iter_mut().zip(&inner.0) {
            // Acquire ‒ Besides potentially looking at the child, we'll need to republish the
            // child in our swap of the pointer (this one and also the one below, in the CAS). To
            // do that we'll have to have acquired it first.
            //
            // Note that we don't need SeqCst here nor in the CaS below. We don't care about the
            // order ‒ the tagging is just making sure this particular slot never ever changes the
            // pointer. The CaS changes the trie in content-equivalent way, so observing either the
            // old or the new way is fine.
            let gc = grandchild.fetch_or(NodeFlags::CONDEMNED.bits(), Ordering::AcqRel, pin);
            // The flags we insert into the new one should not contain condemned flag even if it
            // was already present here.
            let flags = nf(gc) & !NodeFlags::CONDEMNED;
            let gc = gc.with_tag(flags.bits());
            if gc.is_null() {
                // Do nothing, just skip
            } else if flags.contains(NodeFlags::DATA) {
                last_leaf.replace(gc);
                let gc = load_data::<C>(gc);
                child_cnt += gc.len();
            } else {
                // If we have an inner node here, multiple leaves hang somewhere below there. More
                // importantly, we can't contrack the edge.
                allow_contract = false;
                child_cnt += 1;
            }

            *new = Atomic::from(gc);
        }

        // Now, decide what we want to put into the parent.
        let mut cleanup = None;
        let (insert, prune_result) = match (allow_contract, child_cnt, last_leaf) {
            // If there's exactly one leaf, we just contract the edge to lead there directly. Note
            // that we can't do that if this is not the leaf, because we would mess up the hash
            // matching on the way. But that's fine, we checked that above.
            (true, 1, Some(child)) => (child, PruneResult::Singleton),
            // If there's nothing, simply kill the node outright.
            (_, 0, None) => (Shared::null(), PruneResult::Null),
            // Many nodes (maybe somewhere below) ‒ someone must have inserted in between. But
            // we've already condemned this node, so create a new one and do the replacement.
            _ => {
                let new = Owned::new(new_child).into_shared(pin);
                // Note: we don't store Owned, because we may link it in. If we panicked before
                // disarming it, it would delete something linked in, which is bad. Instead, we
                // prefer deleting manually after the fact.
                cleanup = Some(new);
                (new, PruneResult::Copy)
            }
        };

        assert_eq!(
            0,
            child.tag(),
            "Attempt to replace condemned pointer or prune data node"
        );
        // Orderings: We need to publish the new node. We don't need to acquire the previous value
        // to destroy, because we already have it in case of success and we don't care about it on
        // failure.
        let result = parent
            .compare_and_set(child, insert, (Ordering::Release, Ordering::Relaxed), pin)
            .is_ok();
        if result {
            // We successfully unlinked the old child, so it's time to destroy it (as soon as
            // nobody is looking at it).
            pin.defer_destroy(child);
            prune_result
        } else {
            // We have failed to insert, so we need to clean up after ourselves.
            drop(cleanup.map(|c| Shared::into_owned(c)));
            PruneResult::CasFail
        }
    }

    /// Inner implementation of traversing the tree, creating missing branches and doing
    /// *something* at the leaf.
    fn traverse<'s, 'p, 'r, F>(
        &'s self,
        mut state: TraverseState<C, F>,
        mode: TraverseMode,
        pin: &'p Guard,
    ) -> Option<ExistingOrNew<&'r C::Payload>>
    where
        's: 'r,
        'p: 'r,
        F: FnOnce(C::Key) -> C::Payload,
    {
        let hash = self.hash(state.key());
        let mut shift = 0;
        let mut current = &self.root;
        let mut parent = None;
        loop {
            let node = current.load_consume(&pin);
            let flags = nf(node);

            let replace = |with: Owned<Inner>, delete_previous| {
                // If we fail to set it, the `with` is dropped together with the Err case, freeing
                // whatever was inside it.
                let result = current.compare_and_set_weak(
                    node,
                    with,
                    (Ordering::Release, Ordering::Relaxed),
                    pin,
                );
                match result {
                    Ok(new) if !node.is_null() && delete_previous => {
                        assert!(flags.contains(NodeFlags::DATA));
                        let node = Shared::from(node.as_raw() as usize as *const Data<C>);
                        unsafe { pin.defer_destroy(node) };
                        Some(new)
                    }
                    Ok(new) => Some(new),
                    Err(e) => {
                        if NodeFlags::from_bits(e.new.tag())
                            .expect("Invalid flags")
                            .contains(NodeFlags::DATA)
                        {
                            unsafe { drop_data::<C>(e.new.into_shared(&pin)) };
                        }
                        // Else → just let e drop and destroy the owned in there
                        None
                    }
                }
            };

            if flags.contains(NodeFlags::CONDEMNED) {
                // This one is going away. We are not allowed to modify the cell, we just have to
                // replace the inner node first. So, let's do some cleanup.
                //
                // TODO: In some cases we would not really *have* to do this (in particular, if we
                // just want to walk through and not modify it here at all, it's OK).
                unsafe {
                    let (parent, child) = parent.expect("Condemned the root!");
                    Self::prune(&pin, parent, child);
                }
                // Either us or someone else modified the tree on our path. In many cases we
                // could just continue here, but some cases are complex. For now, we just restart
                // the whole traversal and try from the start, for simplicity. This should be rare
                // anyway, so complicating the code further probably is not worth it.
                shift = 0;
                current = &self.root;
                parent = None;
            } else if node.is_null() {
                // Not found, create it.
                if let Some(new) = replace(state.data_owned(), true) {
                    if mode == TraverseMode::Overwrite {
                        return None;
                    } else {
                        let new = unsafe { load_data::<C>(new) };
                        return Some(ExistingOrNew::New(&new[0]));
                    }
                }
            // else -> retry
            } else if flags.contains(NodeFlags::DATA) {
                let data = unsafe { load_data::<C>(node) };
                assert!(!data.is_empty(), "Empty data nodes must not be kept around");
                if data[0].borrow() != state.key() && shift < mem::size_of_val(&hash) * 8 {
                    assert!(data.len() == 1, "Collision node not deep enough");
                    // There's one data node at this pointer, but we want to place a different one
                    // here too. So we create a new level, push the old one down. Note that we
                    // check both that we are adding something else & that we still have some more
                    // bits to distinguish by.

                    // We need to add another level. Note: there *still* might be a collision.
                    // Therefore, we just add the level and try again.
                    let other_hash = self.hash(data[0].borrow());
                    let other_bits = (other_hash >> shift) & LEVEL_MASK;
                    let mut inner = Inner::default();
                    inner.0[other_bits as usize] = Atomic::from(node);
                    let split = Owned::new(inner);
                    // No matter if it succeeds or fails, we try again. We'll either find the newly
                    // inserted value here and continue with another level down, or it gets
                    // destroyed and we try splitting again.
                    replace(split, false);
                } else {
                    // All the other cases:
                    // * It has the same key
                    // * There's already a collision on this level (because we've already run out of
                    //   bits previously).
                    // * We've run out of the hash bits so there's nothing to split by any more.
                    let mut result = data
                        .iter()
                        .find(|l| (*l).borrow().borrow() == state.key())
                        .map(ExistingOrNew::Existing);

                    if result.is_none() || mode == TraverseMode::Overwrite {
                        let mut new = Data::<C>::with_capacity(data.len() + 1);
                        new.extend(
                            data.iter()
                                .filter(|l| (*l).borrow() != state.key())
                                .cloned(),
                        );
                        new.push(state.payload());
                        new.shrink_to_fit();
                        let new = owned_data::<C>(new);
                        if let Some(new) = replace(new, true) {
                            if result.is_none() && mode == TraverseMode::IfMissing {
                                let new = unsafe { load_data::<C>(new) };
                                result = Some(ExistingOrNew::New(new.last().unwrap()));
                            }
                        } else {
                            continue;
                        }
                    }

                    return result;
                }
            } else {
                // An inner node, go one level deeper.
                let inner = unsafe { node.as_ref().expect("We just checked this is not NULL") };
                let bits = (hash >> shift) & LEVEL_MASK;
                shift += LEVEL_BITS;
                parent = Some((current, node));
                current = &inner.0[bits as usize];
            }
        }
    }

    /// Looks up a value.
    pub fn get<'r, 's, 'p, Q>(&'s self, key: &Q, pin: &'p Guard) -> Option<&'r C::Payload>
    where
        's: 'r,
        'p: 's,
        Q: ?Sized + Eq + Hash,
        C::Key: Borrow<Q>,
    {
        let mut current = &self.root;
        let mut hash = self.hash(key);
        loop {
            let node = current.load_consume(pin);
            let flags = nf(node);
            if node.is_null() {
                return None;
            } else if flags.contains(NodeFlags::DATA) {
                return unsafe { load_data::<C>(node) }
                    .iter()
                    .find(|l| (*l).borrow().borrow() == key);
            } else {
                let inner = unsafe { node.as_ref().expect("We just checked this is not NULL") };
                let bits = hash & LEVEL_MASK;
                hash >>= LEVEL_BITS;
                current = &inner.0[bits as usize];
            }
        }
    }

    /// Looks up a value or create (and insert) a new one.
    ///
    /// Either way, returns the value.
    pub fn get_or_insert_with<'s, 'p, 'r, F>(
        &'s self,
        key: C::Key,
        create: F,
        pin: &'p Guard,
    ) -> ExistingOrNew<&'r C::Payload>
    where
        's: 'r,
        'p: 'r,
        F: FnOnce(C::Key) -> C::Payload,
    {
        let state = TraverseState::Future {
            key,
            constructor: create,
        };
        self.traverse(state, TraverseMode::IfMissing, pin)
            .expect("Should have created one for me")
    }

    /// Removes a value identified by the key from the trie, returning it if it was found.
    pub fn remove<'r, 's, 'p, Q>(&'s self, key: &Q, pin: &'p Guard) -> Option<&'r C::Payload>
    where
        's: 'r,
        'p: 'r,
        Q: ?Sized + Eq + Hash,
        C::Key: Borrow<Q>,
    {
        let mut current = &self.root;
        let hash = self.hash(key);
        let mut shift = 0;
        let mut levels: ArrayVec<[_; MAX_LEVELS]> = ArrayVec::new();
        let deleted = loop {
            let node = current.load_consume(&pin);
            let flags = nf(node);
            let replace = |with: Shared<_>| {
                let result = current.compare_and_set_weak(
                    node,
                    with,
                    (Ordering::Release, Ordering::Relaxed),
                    &pin,
                );
                match result {
                    Ok(_) => {
                        assert!(flags.contains(NodeFlags::DATA));
                        unsafe {
                            let node = Shared::from(node.as_raw() as usize as *const Data<C>);
                            pin.defer_destroy(node);
                        }
                        true
                    }
                    Err(ref e) if !e.new.is_null() => {
                        assert!(nf(e.new).contains(NodeFlags::DATA));
                        unsafe { drop_data::<C>(e.new) };
                        false
                    }
                    Err(_) => false,
                }
            };

            if node.is_null() {
                // Nothing to delete, so just give up (without pruning).
                return None;
            } else if flags.contains(NodeFlags::CONDEMNED) {
                unsafe {
                    let (current, node) = levels.pop().expect("Condemned the root");
                    Self::prune(&pin, current, node);
                }
                // Retry by starting over from the top, for similar reasons to the one in
                // insert.
                levels.clear();
                shift = 0;
                current = &self.root;
            } else if flags.contains(NodeFlags::DATA) {
                let data = unsafe { load_data::<C>(node) };
                // Try deleting the thing.
                let mut deleted = None;
                let new = data
                    .iter()
                    .filter(|l| {
                        if (*l).borrow().borrow() == key {
                            deleted = Some(*l);
                            false
                        } else {
                            true
                        }
                    })
                    .cloned()
                    .collect::<Data<C>>();

                if deleted.is_some() {
                    let new = if new.is_empty() {
                        Shared::null()
                    } else {
                        owned_data::<C>(new).into_shared(&pin)
                    };
                    if !replace(new) {
                        continue;
                    }
                }

                break deleted;
            } else {
                let inner = unsafe { node.as_ref().expect("We just checked for NULL") };
                levels.push((current, node));
                let bits = (hash >> shift) & LEVEL_MASK;
                shift += LEVEL_BITS;
                current = &inner.0[bits as usize];
            }
        };

        // Go from the top and try to clean up.
        if deleted.is_some() {
            for (parent, child) in levels.into_iter().rev() {
                let inner = unsafe { child.as_ref().expect("We just checked for NULL") };

                // This is an optimisation ‒ replacing the thing is expensive, so we want to check
                // first (which is cheaper).
                let non_null = inner
                    .0
                    .iter()
                    .filter(|ptr| !ptr.load(Ordering::Relaxed, &pin).is_null())
                    .count();
                if non_null > 1 {
                    // No reason to go into the upper levels.
                    break;
                }

                // OK, we think we could remove this node. Try doing so.
                if let PruneResult::Copy = unsafe { Self::prune(&pin, parent, child) } {
                    // Even though we tried to count how many pointers there are, someone must have
                    // added some since. So there's no way we can prone anything higher up and we
                    // give up.
                    break;
                }
                // Else:
                // Just continue with higher levels. Even if someone made the contraction for
                // us, it should be safe to do so.
            }
        }

        deleted
    }
}

impl<C: Config, S> Raw<C, S> {
    /// Checks for emptiness.
    pub fn is_empty(&self) -> bool {
        // This relies on proper branch pruning.
        // We can use the unprotected here, because we are not actually interested in where the
        // pointer points to. Therefore we can also use the Relaxed ordering.
        unsafe {
            self.root
                .load(Ordering::Relaxed, &crossbeam_epoch::unprotected())
                .is_null()
        }
    }

    /// Access to the hash builder.
    pub fn hash_builder(&self) -> &S {
        &self.hash_builder
    }
}

impl<C: Config, S> Drop for Raw<C, S> {
    fn drop(&mut self) {
        /*
         * Notes about unsafety here:
         * * We are in a destructor and that one is &mut self. There are no concurrent accesses to
         *   this data structure any more, therefore we can safely assume we are the only ones
         *   looking at the pointers inside.
         * * Therefore, using unprotected is also fine.
         * * Similarly, the Relaxed ordering here is fine too, as the whole data structure must
         *   have been synchronized into our thread already by this time.
         * * The pointer inside this data structure is never dangling.
         */
        unsafe fn drop_recursive<C: Config>(node: &Atomic<Inner>) {
            let pin = crossbeam_epoch::unprotected();
            let extract = node.load(Ordering::Relaxed, &pin);
            let flags = nf(extract);
            if extract.is_null() {
                // Skip
            } else if flags.contains(NodeFlags::DATA) {
                drop_data::<C>(extract);
            } else {
                let owned = extract.into_owned();
                for sub in &owned.0 {
                    drop_recursive::<C>(sub);
                }
                drop(owned);
            }
        }
        unsafe { drop_recursive::<C>(&self.root) };
    }
}

#[cfg(test)]
pub(crate) mod tests {
    use std::ptr;

    use super::config::Trivial as TrivialConfig;
    use super::*;

    // A hasher to create collisions on purpose. Let's make the hash trie into a glorified array.
    // We allow tests in higher-level modules to reuse it for their tests.
    pub(crate) struct NoHasher;

    impl Hasher for NoHasher {
        fn finish(&self) -> u64 {
            0
        }

        fn write(&mut self, _: &[u8]) {}
    }

    impl BuildHasher for NoHasher {
        type Hasher = NoHasher;

        fn build_hasher(&self) -> NoHasher {
            NoHasher
        }
    }

    #[derive(Clone, Copy, Debug, Default)]
    pub(crate) struct SplatHasher(u64);

    impl Hasher for SplatHasher {
        fn finish(&self) -> u64 {
            self.0
        }
        fn write(&mut self, value: &[u8]) {
            for val in value {
                for idx in 0..mem::size_of::<u64>() {
                    self.0 ^= u64::from(*val) << (8 * idx);
                }
            }
        }
    }

    pub(crate) struct MakeSplatHasher;

    impl BuildHasher for MakeSplatHasher {
        type Hasher = SplatHasher;

        fn build_hasher(&self) -> SplatHasher {
            SplatHasher::default()
        }
    }

    /// Tests the test hasher.
    ///
    /// Because it was giving us some trouble ☹
    #[test]
    fn splat_hasher() {
        let mut hasher = MakeSplatHasher.build_hasher();
        hasher.write_u8(0);
        assert_eq!(0, hasher.finish());
        hasher.write_u8(8);
        assert_eq!(0x0808_0808_0808_0808, hasher.finish());
    }

    #[test]
    fn consts_consistent() {
        assert!(LEVEL_CELLS.is_power_of_two());
        assert_eq!(LEVEL_BITS, LEVEL_MASK.count_ones() as usize);
        assert_eq!(LEVEL_BITS, (!LEVEL_MASK).trailing_zeros() as usize);
        assert_eq!(LEVEL_CELLS, 2usize.pow(LEVEL_BITS as u32));
    }

    /// Pretend something left a condemned marker on one of the nodes when we insert. This will get
    /// cleaned up.
    ///
    /// And yes, the test abuses the fact that it knows how the specific hasher works and
    /// distributes the given values.
    #[test]
    fn prune_on_insert() {
        let mut map = Raw::<TrivialConfig<u8>, _>::with_hasher(MakeSplatHasher);
        let pin = crossbeam_epoch::pin();
        for i in 0..LEVEL_CELLS as u8 {
            assert!(map.insert(i, &pin).is_none());
        }

        eprintln!("{}", debug::PrintShape(&map));

        // By now, we should have exactly one data node under each pointer under root. Sanity
        // check that (Relaxed is fine, we are in a single threaded test).
        let root = map.root.load(Ordering::Relaxed, &pin);
        let flags = nf(root);
        assert_eq!(
            NodeFlags::empty(),
            flags,
            "Root should be non-condemned inner node"
        );
        assert!(!root.is_null());
        let old_root = root.as_raw();
        let root = unsafe { root.deref() };

        for ptr in &root.0 {
            let ptr = ptr.load(Ordering::Relaxed, &pin);
            assert!(!ptr.is_null());
            let flags = nf(ptr);
            assert_eq!(
                NodeFlags::DATA,
                flags,
                "Expected a data node, found {:?}",
                ptr
            );
        }

        // Now, *start* condemning the node. Mark the first slot, the one we'll eventually use.
        root.0[0].fetch_or(NodeFlags::CONDEMNED.bits(), Ordering::Relaxed, &pin);

        // This touches the condemned slot, so it should trigger fixing stuff.
        let old = map.insert(0, &pin);
        assert_eq!(0, *old.unwrap());

        // The condemned flag must have disappeared by now.
        map.assert_pruned();

        // And the root should have changed for a brand new one.
        let new_root = map.root.load(Ordering::Relaxed, &pin).as_raw();
        assert!(!ptr::eq(old_root, new_root), "Condemned node not replaced");

        // But all the content is preserved
        for i in 0..LEVEL_CELLS as u8 {
            assert_eq!(i, *map.get(&i, &pin).unwrap());
        }
    }

    /// Creates an effectively empty map with a leftover (unpruned) but condemned node.
    ///
    /// As the algorithm goes, almost everyone who finds it is responsible for cleaning it up.
    fn with_leftover() -> Raw<TrivialConfig<u8>, MakeSplatHasher> {
        let map = Raw::<TrivialConfig<u8>, _>::with_hasher(MakeSplatHasher);
        let pin = crossbeam_epoch::pin();

        let i = Inner::default();
        i.0[0].fetch_or(NodeFlags::CONDEMNED.bits(), Ordering::Relaxed, &pin);
        map.root.store(Owned::new(i), Ordering::Relaxed);

        // There's nothing in this map effectively, but it doesn't claim to be empty due to the
        // non-null pointer.
        assert!(iterator::Iter::new(&map).next().is_none());
        assert!(!map.is_empty());

        map
    }

    /// Similar as the above, but with empty condemned node.
    ///
    /// Here we put a fake node somewhere into the aether, make it condemned and see how it
    /// disappears on insertion.
    #[test]
    fn prune_on_insert_empty() {
        let mut map = with_leftover();
        let pin = crossbeam_epoch::pin();
        let old_root = map.root.load(Ordering::Relaxed, &pin).as_raw();

        // Now, let's insert something so it meets the condemned mark
        assert!(map.insert(0, &pin).is_none());

        map.assert_pruned();
        let new_root = map.root.load(Ordering::Relaxed, &pin);
        // It got replaced and the root is directly the data node
        let new_flags = nf(new_root);
        assert_eq!(NodeFlags::DATA, new_flags);
        assert!(
            !ptr::eq(old_root, new_root.as_raw()),
            "Condemned node not replaced"
        );
    }

    /// Test that if someone left a un-pruned node and remove finds it, it gets rid of it (even in
    /// cases it does not actually remove anything in particular).
    #[test]
    fn prune_on_remove() {
        let map = Raw::<TrivialConfig<u8>, _>::with_hasher(MakeSplatHasher);
        let pin = crossbeam_epoch::pin();

        let i_inner = Inner::default();
        let i_outer = Inner::default();
        i_outer.0[0].store(
            Owned::new(i_inner).with_tag(NodeFlags::CONDEMNED.bits()),
            Ordering::Relaxed,
        );
        map.root.store(Owned::new(i_outer), Ordering::Relaxed);

        // There's nothing in this map effectively, but it doesn't claim to be empty due to the
        // non-null pointer.
        assert!(iterator::Iter::new(&map).next().is_none());
        assert!(!map.is_empty());

        assert!(map.remove(&0, &pin).is_none());

        eprintln!("{}", debug::PrintShape(&map));

        assert_eq!(0, map.root.load(Ordering::Relaxed, &pin).tag());
        // Note: it is still *not* properly pruned. The inner node should have a thread it'll clean
        // up later on. And we can't contract it as the one below is inner node, not data node.
    }
}