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//! This library provides simple features for handling user's input and display for terminal applications. //! //! Besides the user input and display, this library also provides some tools to build standalone "screens" that can be used as simply as printing it. //! //! It uses [Termion](https://crates.io/crates/termion) as main tool for handling the screen and inputs. You don't have to worry about initalizing anything because the lib will handle this for you. pub extern crate termion; pub mod pixel; pub mod screen; mod utils; use pixel::Pixel; use screen::Screen; use std::io::Write; use std::io::{stdout, Stdout}; use termion::color; use termion::event::{Event, Key}; use termion::input::{MouseTerminal, TermRead}; use termion::raw::IntoRawMode; /// Console Engine Framework /// /// # Features /// /// *note : each link will redirect you to a bunch of functions* /// /// - Build custom terminal display using [shapes](#method.line) or [text](#method.print) /// - Terminal handling with a [target frame per seconds](#method.init) /// - [Keyboard](#method.is_key_pressed) and [mouse](#method.get_mouse_press) support /// - [Terminal resizing](#method.check_resize) support /// /// # Basic Usage: /// /// ``` /// use console_engine::pixel; /// use console_engine::termion::color; /// use console_engine::termion::event::Key; /// /// fn main() { /// // initializes a screen of 20x10 characters with a target of 3 frame per second /// // coordinates will range from [0,0] to [19,9] /// let mut engine = console_engine::ConsoleEngine::init(20, 10, 3); /// let value = 14; /// // main loop, be aware that you'll have to break it because ctrl+C is captured /// loop { /// engine.wait_frame(); // wait for next frame + capture inputs /// engine.clear_screen(); // reset the screen /// /// engine.line(0, 0, 19, 9, pixel::pxl('#')); // draw a line of '#' from [0,0] to [19,9] /// engine.print(0, 4, format!("Result: {}", value)); // prints some value at [0,4] /// /// engine.set_pxl(4, 0, pixel::pxl_fg('O', color::Cyan)); // write a majestic cyan 'O' at [4,0] /// /// if engine.is_key_pressed(Key::Char('q')) { // if the user presses 'q' : /// break; // exits app /// } /// /// engine.draw(); // draw the screen /// } /// } /// ``` /// /// # /// pub struct ConsoleEngine { input: termion::input::Events<termion::AsyncReader>, output: MouseTerminal<termion::raw::RawTerminal<Stdout>>, time_limit: std::time::Duration, /// The current frame count, publicly accessible pub frame_count: usize, width: u32, height: u32, screen: Screen, screen_last_frame: Screen, instant: std::time::Instant, keys_pressed: Vec<Event>, keys_held: Vec<Event>, keys_released: Vec<Event>, } impl ConsoleEngine { /// Initialize a screen of the provided width and height, and load the target FPS pub fn init(width: u32, height: u32, target_fps: u32) -> ConsoleEngine { assert!(target_fps > 0, "Target FPS needs to be greater than zero."); let size = termion::terminal_size().unwrap(); assert!(size.0 as u32 >= width && size.1 as u32 >= height, "Your terminal must have at least a width and height of {}x{} characters. Currently has {}x{}", width, height, size.0, size.1); let mut my = ConsoleEngine { output: MouseTerminal::from(stdout().into_raw_mode().unwrap()), input: termion::async_stdin().events(), time_limit: std::time::Duration::from_millis(1000 / target_fps as u64), frame_count: 0, width, height, screen: Screen::new(width, height), screen_last_frame: Screen::new_empty(width, height), instant: std::time::Instant::now(), keys_pressed: vec![], keys_held: vec![], keys_released: vec![], }; my.begin(); my } /// Initialize a screen filling the entire terminal with the target FPS pub fn init_fill(target_fps: u32) -> ConsoleEngine { let size = termion::terminal_size().unwrap(); ConsoleEngine::init(size.0 as u32, size.1 as u32, target_fps) } /// Initialize a screen filling the entire terminal with the target FPS /// Also check the terminal width and height and assert if the terminal has at least the asked size pub fn init_fill_require(width: u32, height: u32, target_fps: u32) -> ConsoleEngine { let size = termion::terminal_size().unwrap(); assert!(size.0 as u32 >= width && size.1 as u32 >= height, "Your terminal must have at least a width and height of {}x{} characters. Currently has {}x{}", width, height, size.0, size.1); ConsoleEngine::init_fill(target_fps) } #[cfg(windows)] /// Initializes the internal components such as input system fn begin(&mut self) { println!("Please Press Enter to initialize inputs"); while self.input.next().is_none() {} println!( "{}{}{}", termion::cursor::Hide, termion::clear::All, termion::cursor::Goto(1, 1) ); } #[cfg(not(windows))] /// Initializes the internal components such as hiding the cursor fn begin(&mut self) { println!( "{}{}{}", termion::cursor::Hide, termion::clear::All, termion::cursor::Goto(1, 1) ); } /// Gracefully stop the engine, and set back a visible cursor fn end(&mut self) { println!( "{}{}{}\r\n", termion::cursor::Show, color::Fg(color::Reset), color::Bg(color::Reset) ); } /// Get the screen width #[deprecated( since = "0.6.0", note = "please use `get_width` instead. This function will be removed in version 1.0" )] pub fn scr_w(&self) -> u32 { self.screen.get_width() } /// Get the screen width pub fn get_width(&self) -> u32 { self.screen.get_width() } /// Get the screen height #[deprecated( since = "0.6.0", note = "please use `get_height` instead. This function will be removed in version 1.0" )] pub fn scr_h(&self) -> u32 { self.screen.get_height() } /// Get the screen height pub fn get_height(&self) -> u32 { self.screen.get_height() } /// Reset the screen to a blank state pub fn clear_screen(&mut self) { self.screen.clear() } /// prints a string at the specified coordinates. /// The string will be cropped if it reach the right border /// /// usage: /// ``` /// engine.print(0,0, String::from("Hello, world!")); /// engine.print(0, 4, format!("Score: {}", score)); /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [lines-fps](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines-fps.rs) /// - [screen-embed](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-embed.rs) /// - [screen-simple](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-simple.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [snake](https://github.com/VincentFoulon80/console_engine/blob/master/examples/snake.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn print(&mut self, x: i32, y: i32, string: &str) { self.screen.print(x, y, string) } /// prints a string at the specified coordinates with the specified foreground and background color /// The string will automatically overlaps if it reach the right border /// /// usage: /// ``` /// // print "Hello, world" in blue on white background /// engine.print(0,0, String::from("Hello, world!"), color::Blue, color::White); /// ``` /// /// examples : /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) /// - [snake](https://github.com/VincentFoulon80/console_engine/blob/master/examples/snake.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn print_fbg<C1: color::Color + Clone, C2: color::Color + Clone>( &mut self, x: i32, y: i32, string: &str, fg: C1, bg: C2, ) { self.screen.print_fbg(x, y, string, fg, bg) } /// Prints another screen on specified coordinates. /// Useful when you want to manage several "subscreen" /// /// *see example* `screen-embed` /// /// usage: /// ``` /// use console_engine::pixel; /// use console_engine::screen::Screen; /// /// // create a new Screen struct and draw a square inside it /// let mut my_square = Screen::new(8,8); /// my_square.rect(0,0,7,7,pixel::pxl('#')); /// my_square.print(1,1,String::from("square")); /// /// // prints the square in the engine's screen at a specific location /// engine.print_screen(5,2, &my_square); /// ``` /// /// examples : /// - [screen-embed](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-embed.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn print_screen(&mut self, x: i32, y: i32, source: &Screen) { self.screen.print_screen(x, y, source) } /// Prints another screen on specified coordinates, ignoring a specific character while printing /// Ignoring a character will behave like transparency /// /// see [print_screen](#method.print_screen) for usage /// /// examples : /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn print_screen_alpha(&mut self, x: i32, y: i32, source: &Screen, alpha_character: char) { self.screen .print_screen_alpha(x, y, source, alpha_character) } /// draws a line of the provided character between two sets of coordinates /// see: [Bresenham's line algorithm](https://en.wikipedia.org/wiki/Bresenham%27s_line_algorithm) /// /// Note : Your line can start or end out of bounds. These pixels won't be drawn /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.line(0, 0, 9, 9, pixel::pxl('#')); /// ``` /// /// examples : /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [lines](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines.rs) /// - [lines-fps](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines-fps.rs) pub fn line(&mut self, start_x: i32, start_y: i32, end_x: i32, end_y: i32, character: Pixel) { self.screen.line(start_x, start_y, end_x, end_y, character) } /// Draws a rectangle of the provided character between two sets of coordinates /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.rect(0, 0, 9, 9, pixel::pxl('#')); /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [screen-embed](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-embed.rs) /// - [screen-simple](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-simple.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn rect(&mut self, start_x: i32, start_y: i32, end_x: i32, end_y: i32, character: Pixel) { self.screen.rect(start_x, start_y, end_x, end_y, character) } /// Fill a rectangle of the provided character between two sets of coordinates /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.fill_rect(0, 0, 9, 9, pixel::pxl('#')); /// ``` /// /// examples : /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn fill_rect( &mut self, start_x: i32, start_y: i32, end_x: i32, end_y: i32, character: Pixel, ) { self.screen .fill_rect(start_x, start_y, end_x, end_y, character) } /// Draws a circle of the provided character at an x and y position with a radius /// see: [olcPixelGameEngine Repository](https://github.com/OneLoneCoder/olcPixelGameEngine) /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.circle(10, 10, 4, pixel::pxl('#')); /// ``` /// /// examples : /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) pub fn circle(&mut self, x: i32, y: i32, radius: u32, character: Pixel) { self.screen.circle(x, y, radius, character) } /// Fill a circle of the provided character at an x and y position with a radius /// see: [olcPixelGameEngine Repository](https://github.com/OneLoneCoder/olcPixelGameEngine) /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.fill_circle(10, 10, 4, pixel::pxl('#')); /// ``` /// /// examples : /// - [screen-simple](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-simple.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) pub fn fill_circle(&mut self, x: i32, y: i32, radius: u32, character: Pixel) { self.screen.fill_circle(x, y, radius, character) } /// Draws a triangle of the provided character using three sets of coordinates /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.triangle(8,8, 4,6, 9,2, pixel::pxl('#')); /// ``` /// /// examples : /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) pub fn triangle( &mut self, x1: i32, y1: i32, x2: i32, y2: i32, x3: i32, y3: i32, character: Pixel, ) { self.screen.triangle(x1, y1, x2, y2, x3, y3, character) } /// Fill a triangle of the provided character using three sets of coordinates /// see: [rustyPixelGameEngine Repository](https://github.com/mattbettcher/rustyPixelGameEngine) /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.fill_triangle(8,8, 4,6, 9,2, pixel::pxl('#')); /// ``` /// /// examples : /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) pub fn fill_triangle( &mut self, x1: i32, y1: i32, x2: i32, y2: i32, x3: i32, y3: i32, character: Pixel, ) { self.screen.fill_triangle(x1, y1, x2, y2, x3, y3, character) } /// sets the provided character in the specified coordinates /// out of bounds pixels will be ignored /// /// usage: /// ``` /// use console_engine::pixel; /// // ... /// engine.set_pxl(3,8,pixel::pixel('o')); /// ``` /// /// examples : /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [snake](https://github.com/VincentFoulon80/console_engine/blob/master/examples/snake.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn set_pxl(&mut self, x: i32, y: i32, character: Pixel) { self.screen.set_pxl(x, y, character) } /// Get the character stored at provided coordinates /// /// usage: /// ``` /// if engine.get_pxl(3,8).unwrap().chr == 'o' { /// engine.print(0,0,"Found a 'o'"); /// } /// ``` /// /// examples : /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn get_pxl(&self, x: i32, y: i32) -> Result<Pixel, String> { self.screen.get_pxl(x, y) } /// Resizes the screen to match the given width and height /// truncates the bottom and right side of the screen /// /// usage: /// ``` /// engine.resize(40,10) /// ``` /// /// examples : /// - *no examples* pub fn resize(&mut self, new_width: u32, new_height: u32) { self.screen.resize(new_width, new_height); self.width = new_width; self.height = new_height; self.screen_last_frame = Screen::new_empty(self.width, self.height); } /// Changes the screen instance used by the engine and updates internal informations /// /// Useful if you want to manage multiple screens independently. /// /// usage /// ``` /// // create a new screen of 40x10 and draw some things on it /// let mut scr = Screen::new(40,10) /// scr.rect(0,0,39,9, pixel::pxl("#")); /// // ... /// /// // keep a backup of the old screen before replacing it /// let old_scr = engine.get_screen(); /// // change the engine's current screen to the newly created one /// engine.set_screen(&scr); /// /// // ... later /// // set back the old screen /// engine.set_screen(&old_scr); /// ``` /// /// examples : /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) pub fn set_screen(&mut self, screen: &Screen) { self.width = screen.get_width(); self.height = screen.get_height(); self.screen = screen.clone(); self.screen_last_frame = Screen::new_empty(self.width, self.height); } /// Returns a clone of the current screen /// /// You can keep it into a variable to restore the screen later, via `set_screen`. /// You can then use the to_string method to write the screen in a file for example /// /// see [set_screen](#method.set_screen) for a more complete example /// /// usage : /// ``` /// let scr = engine.get_screen(); /// ``` /// /// examples : /// - *no examples* pub fn get_screen(&self) -> Screen { self.screen.clone() } /// Draw the screen in the terminal /// For best results, use it once per frame /// /// usage: /// ``` /// engine.print(0,0,String::from("Hello, world!")); // <- prints "Hello, world!" in 'screen' memory /// engine.draw(); // display 'screen' memory to the user's terminal /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [lines](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines.rs) /// - [lines-fps](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines-fps.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [snake](https://github.com/VincentFoulon80/console_engine/blob/master/examples/snake.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn draw(&mut self) { // we prepare an "output_screen" String variable to store in one-shot the screen we'll write. // This is an optimization because we write all we need once instead of writing small bit of screen by small bit of screen. // Actually, this does not change much for Linux terminals (like 5 fps gained from this) // But for windows terminal we can see huge improvements (example lines-fps goes from 35-40 fps to 65-70 for a 100x50 term) // reset cursor position let mut output_screen = String::new(); output_screen.push_str(&format!("{}", termion::cursor::Goto(1, 1))); // write!(output_screen, "{}", termion::cursor::Goto(1,1)).unwrap(); let mut current_colors = String::from(""); let mut moving = false; self.screen_last_frame.check_empty(); // refresh internal "empty" value // iterates through the screen memory and prints it on the output buffer for y in 0..self.height as i32 { for x in 0..self.width as i32 { let pixel = self.screen.get_pxl(x, y).unwrap(); // we check if the screen has been modified at this coordinate // if so, we write like normally, else we set a 'moving' flag if self.screen_last_frame.is_empty() || pixel != self.screen_last_frame.get_pxl(x, y).unwrap() { if moving { // if the moving flag is set, we need to write a goto instruction first // this optimization minimize useless write on the screen // actually writing to the screen is very slow so it's a good compromise output_screen.push_str(&format!( "{}", termion::cursor::Goto(1 + x as u16, 1 + y as u16) )); // write!(output_screen, "{}", termion::cursor::Goto(1+x as u16,1+y as u16)).unwrap(); moving = false; } // we check if the last color is the same as the current one. // if the color is the same, only print the character // the less we write on the output the faster we'll get // and additional characters for colors we already have set is // time consuming if current_colors != pixel.colors { current_colors = pixel.colors.clone(); output_screen.push_str(pixel.to_string().as_str()); } else { output_screen.push(pixel.chr); } } else { moving = true } } if y < self.height as i32 - 1 { output_screen.push_str("\r\n"); } } // flush the buffer into user's terminal let mut out = self.output.lock(); write!(out, "{}", output_screen).unwrap(); out.flush().unwrap(); self.screen_last_frame = self.screen.clone(); } /// Pause the execution until the next frame need to be rendered /// Internally gets user's input for the next frame /// /// usage: /// ``` /// // initializes a screen with a 10x10 screen and targetting 30 fps /// let mut engine = console_engine::ConsoleEngine::init(10, 10, 30); /// loop { /// engine.wait_frame(); // wait for next frame /// // do your stuff /// } /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [lines](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines.rs) /// - [lines-fps](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines-fps.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [snake](https://github.com/VincentFoulon80/console_engine/blob/master/examples/snake.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn wait_frame(&mut self) { let mut pressed: Vec<Event> = vec![]; // if there is time before next frame, sleep until next frame if self.time_limit > self.instant.elapsed() { std::thread::sleep(std::time::Duration::from_millis( ((self.time_limit - self.instant.elapsed()).as_millis() % self.time_limit.as_millis()) as u64, )); } self.instant = std::time::Instant::now(); self.frame_count += 1; // captures user's input let captured_inputs: Vec<Result<Event, std::io::Error>> = self.input.by_ref().take(10).collect(); for input in captured_inputs.iter() { if input.is_ok() { pressed.push(input.as_ref().unwrap().clone()); } } // updates pressed / held / released states let held = utils::intersect(&utils::union(&self.keys_pressed, &self.keys_held), &pressed); self.keys_released = utils::outersect_left(&self.keys_held, &held); self.keys_pressed = utils::outersect_left(&pressed, &held); self.keys_held = utils::union(&held, &self.keys_pressed); } /// Check and resize the terminal if needed. /// Note that the resize will occur but there is no check yet if the terminal /// is smaller than the required size provided in the init() function. /// /// usage: /// ``` /// // initializes a screen filling the terminal /// let mut engine = console_engine::ConsoleEngine::init_fill(30); /// loop { /// engine.wait_frame(); // wait for next frame /// engine.check_resize(); // resize the terminal if its size has changed /// // do your stuff /// } /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [lines](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines.rs) /// - [lines-fps](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines-fps.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) pub fn check_resize(&mut self) { if termion::terminal_size().unwrap() != (self.width as u16, self.height as u16) { // resize terminal let size = termion::terminal_size().unwrap(); let new_width = size.0 as u32; let new_height = size.1 as u32; self.resize(new_width, new_height); } } /// checks whenever a key is pressed (first frame held only) /// /// usage: /// ``` /// loop { /// engine.wait_frame(); // wait for next frame + captures input /// /// if engine.is_key_pressed(Key::Char('q')) { /// break; // exits app /// } /// } /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [graph](https://github.com/VincentFoulon80/console_engine/blob/master/examples/graph.rs) /// - [lines](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines.rs) /// - [lines-fps](https://github.com/VincentFoulon80/console_engine/blob/master/examples/lines-fps.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) /// - [screen-swap](https://github.com/VincentFoulon80/console_engine/blob/master/examples/screen-swap.rs) /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [snake](https://github.com/VincentFoulon80/console_engine/blob/master/examples/snake.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn is_key_pressed(&self, key: Key) -> bool { self.keys_pressed.contains(&Event::Key(key)) } /// checks whenever a key is held down /// /// usage: /// ``` /// loop { /// engine.wait_frame(); // wait for next frame + captures input /// /// if engine.is_key_held(Key::Char('8')) && pos_y > 0 { /// pos_y -= 1; // move position upward /// } /// } /// ``` /// /// examples : /// - [shapes](https://github.com/VincentFoulon80/console_engine/blob/master/examples/shapes.rs) /// - [tetris](https://github.com/VincentFoulon80/console_engine/blob/master/examples/tetris.rs) pub fn is_key_held(&self, key: Key) -> bool { self.keys_held.contains(&Event::Key(key)) } /// checks whenever a key has been released (first frame released) /// /// usage: /// ``` /// if engine.is_key_held(Key::Char('h')) { /// engine.clear_screen(); /// engine.print(0,0,"Please don't hold this button."); /// engine.draw(); /// while !engine.is_key_released(Key::Char('h')) { /// engine.wait_frame(); // refresh button's states /// } /// } /// ``` /// /// examples : /// - *no example* pub fn is_key_released(&self, key: Key) -> bool { self.keys_released.contains(&Event::Key(key)) } /// Give the mouse's terminal coordinates if the provided button has been pressed /// /// usage: /// ``` /// // prints a 'P' where the mouse's left button has been pressed /// let mouse_pos = engine.get_mouse_press(termion::event::MouseButton::Left); /// if let Some(mouse_pos) = mouse_pos { /// engine.set_pxl(mouse_pos.0 as i32, mouse_pos.1 as i32, pixel::pxl('P')); /// } /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) pub fn get_mouse_press(&self, button: termion::event::MouseButton) -> Option<(u32, u32)> { for evt in self.keys_pressed.iter() { if let Event::Mouse(termion::event::MouseEvent::Press(mouse, x, y)) = evt { if *mouse == button { return Some((*x as u32 - 1, *y as u32 - 1)); } }; } None } /// Give the mouse's terminal coordinates if a button is held on the mouse /// /// usage: /// ``` /// // prints a 'H' where the mouse is currently held /// let mouse_pos = engine.get_mouse_held(); /// if let Some(mouse_pos) = mouse_pos { /// engine.set_pxl(mouse_pos.0 as i32, mouse_pos.1 as i32, pixel::pxl('H')); /// } /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) pub fn get_mouse_held(&self) -> Option<(u32, u32)> { for evt in self.keys_pressed.iter() { if let Event::Mouse(termion::event::MouseEvent::Hold(x, y)) = evt { return Some((*x as u32 - 1, *y as u32 - 1)); }; } None } /// Give the mouse's terminal coordinates if a button has been released on the mouse /// /// usage: /// ``` /// // prints a 'R' where the mouse has been released /// let mouse_pos = engine.get_mouse_released(); /// if let Some(mouse_pos) = mouse_pos { /// engine.set_pxl(mouse_pos.0 as i32, mouse_pos.1 as i32, pixel::pxl('R')); /// } /// ``` /// /// examples : /// - [drag-and-drop](https://github.com/VincentFoulon80/console_engine/blob/master/examples/drag-and-drop.rs) /// - [mouse](https://github.com/VincentFoulon80/console_engine/blob/master/examples/mouse.rs) pub fn get_mouse_released(&self) -> Option<(u32, u32)> { for evt in self.keys_pressed.iter() { if let Event::Mouse(termion::event::MouseEvent::Release(x, y)) = evt { return Some((*x as u32 - 1, *y as u32 - 1)); }; } None } } impl Drop for ConsoleEngine { fn drop(&mut self) { self.end(); } }