Struct conrod::widget::primitive::shape::triangles::Triangles [−][src]
pub struct Triangles<S, I> { pub common: CommonBuilder, pub style: S, pub triangles: I, pub maybe_shift_to_centre_from: Option<Point>, }
A widget that allows for drawing a list of triangles.
Fields
common: CommonBuilder
Data necessary and common for all widget builder types.
style: S
Unique styling for the Triangles.
triangles: I
All the point in the triangle list.
maybe_shift_to_centre_from: Option<Point>
Whether or not the triangles should be automatically centred to the widget position.
Methods
impl<I> Triangles<SingleColor, I> where
I: IntoIterator<Item = Triangle<<SingleColor as Style>::Vertex>>,
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impl<I> Triangles<SingleColor, I> where
I: IntoIterator<Item = Triangle<<SingleColor as Style>::Vertex>>,
pub fn single_color<C>(
color: C,
points: I
) -> TrianglesUnpositioned<SingleColor, I> where
C: Into<Rgba>,
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pub fn single_color<C>(
color: C,
points: I
) -> TrianglesUnpositioned<SingleColor, I> where
C: Into<Rgba>,
A list of triangles described by the given points.
All triangles are colored with the given Color
.
impl<I> Triangles<MultiColor, I> where
I: IntoIterator<Item = Triangle<<MultiColor as Style>::Vertex>>,
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impl<I> Triangles<MultiColor, I> where
I: IntoIterator<Item = Triangle<<MultiColor as Style>::Vertex>>,
pub fn multi_color(points: I) -> TrianglesUnpositioned<MultiColor, I>
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pub fn multi_color(points: I) -> TrianglesUnpositioned<MultiColor, I>
A list of triangles described by the given points.
Every vertex specifies its own unique color.
Trait Implementations
impl<S: Copy, I: Copy> Copy for Triangles<S, I>
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impl<S: Copy, I: Copy> Copy for Triangles<S, I>
impl<S: Clone, I: Clone> Clone for Triangles<S, I>
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impl<S: Clone, I: Clone> Clone for Triangles<S, I>
fn clone(&self) -> Triangles<S, I>
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fn clone(&self) -> Triangles<S, I>
Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
impl<S: Debug, I: Debug> Debug for Triangles<S, I>
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impl<S: Debug, I: Debug> Debug for Triangles<S, I>
fn fmt(&self, f: &mut Formatter) -> Result
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fn fmt(&self, f: &mut Formatter) -> Result
Formats the value using the given formatter. Read more
impl<S, I> Widget for Triangles<S, I> where
S: Style,
I: IntoIterator<Item = Triangle<S::Vertex>>,
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impl<S, I> Widget for Triangles<S, I> where
S: Style,
I: IntoIterator<Item = Triangle<S::Vertex>>,
type State = State<Vec<Triangle<S::Vertex>>>
State to be stored within the Ui
s widget cache. Read more
type Style = S
Every widget is required to have its own associated Style
type. This type is intended to contain high-level styling information for the widget that can be optionally specified by a user of the widget. Read more
type Event = ()
The type of event yielded by the widget, returned via the Widget::set
function. Read more
fn init_state(&self, _: Generator) -> Self::State
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fn init_state(&self, _: Generator) -> Self::State
Return the initial State of the Widget. Read more
fn style(&self) -> Self::Style
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fn style(&self) -> Self::Style
Return the styling of the widget. Read more
fn is_over(&self) -> IsOverFn
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fn is_over(&self) -> IsOverFn
Returns either of the following: Read more
fn update(self, args: UpdateArgs<Self>) -> Self::Event
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fn update(self, args: UpdateArgs<Self>) -> Self::Event
Update our Widget's unique Widget::State via the State wrapper type (the state
field within the UpdateArgs). Read more
fn default_x_position(&self, ui: &Ui) -> Position
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fn default_x_position(&self, ui: &Ui) -> Position
The default Position for the widget along the x axis. Read more
fn default_y_position(&self, ui: &Ui) -> Position
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fn default_y_position(&self, ui: &Ui) -> Position
The default Position for the widget along the y axis. Read more
fn default_x_dimension(&self, ui: &Ui) -> Dimension
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fn default_x_dimension(&self, ui: &Ui) -> Dimension
The default width for the Widget. Read more
fn default_y_dimension(&self, ui: &Ui) -> Dimension
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fn default_y_dimension(&self, ui: &Ui) -> Dimension
The default height of the widget. Read more
fn drag_area(
&self,
_dim: Dimensions,
_style: &Self::Style,
_theme: &Theme
) -> Option<Rect>
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fn drag_area(
&self,
_dim: Dimensions,
_style: &Self::Style,
_theme: &Theme
) -> Option<Rect>
If the widget is draggable, implement this method and return the position and dimensions of the draggable space. The position should be relative to the center of the widget. Read more
fn kid_area(&self, args: KidAreaArgs<Self>) -> KidArea
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fn kid_area(&self, args: KidAreaArgs<Self>) -> KidArea
The area on which child widgets will be placed when using the Place
Position
methods.
fn parent(self, parent_id: Id) -> Self
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fn parent(self, parent_id: Id) -> Self
Set the parent widget for this Widget by passing the WidgetId of the parent. Read more
fn no_parent(self) -> Self
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fn no_parent(self) -> Self
Specify that this widget has no parent widgets.
fn place_on_kid_area(self, b: bool) -> Self
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fn place_on_kid_area(self, b: bool) -> Self
Set whether or not the Widget should be placed on the kid_area. Read more
fn graphics_for(self, id: Id) -> Self
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fn graphics_for(self, id: Id) -> Self
Indicates that the Widget is used as a non-interactive graphical element for some other widget. Read more
fn floating(self, is_floating: bool) -> Self
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fn floating(self, is_floating: bool) -> Self
Set whether or not the widget is floating (the default is false
). A typical example of a floating widget would be a pop-up or alert window. Read more
fn crop_kids(self) -> Self
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fn crop_kids(self) -> Self
Indicates that all widgets who are children of this widget should be cropped to the kid_area
of this widget. Read more
fn scroll_kids(self) -> Self
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fn scroll_kids(self) -> Self
Makes the widget's KidArea
scrollable. Read more
fn scroll_kids_vertically(self) -> Self
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fn scroll_kids_vertically(self) -> Self
Makes the widget's KidArea
scrollable. Read more
fn scroll_kids_horizontally(self) -> Self
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fn scroll_kids_horizontally(self) -> Self
Set whether or not the widget's KidArea
is scrollable (the default is false). Read more
fn and<F>(self, build: F) -> Self where
F: FnOnce(Self) -> Self,
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fn and<F>(self, build: F) -> Self where
F: FnOnce(Self) -> Self,
A builder method that "lifts" the Widget through the given build
function. Read more
fn and_mut<F>(self, mutate: F) -> Self where
F: FnOnce(&mut Self),
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fn and_mut<F>(self, mutate: F) -> Self where
F: FnOnce(&mut Self),
A builder method that mutates the Widget with the given mutate
function. Read more
fn and_if<F>(self, cond: bool, build: F) -> Self where
F: FnOnce(Self) -> Self,
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fn and_if<F>(self, cond: bool, build: F) -> Self where
F: FnOnce(Self) -> Self,
A method that conditionally builds the Widget with the given build
function. Read more
fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where
F: FnOnce(Self, T) -> Self,
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fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where
F: FnOnce(Self, T) -> Self,
A method that optionally builds the Widget with the given build
function. Read more
fn set<'a, 'b>(self, id: Id, ui_cell: &'a mut UiCell<'b>) -> Self::Event
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fn set<'a, 'b>(self, id: Id, ui_cell: &'a mut UiCell<'b>) -> Self::Event
Note: There should be no need to override this method. Read more