Struct conrod::PointPath [] [src]

pub struct PointPath<I> {
    pub points: I,
    pub common: CommonBuilder,
    pub style: Style,
    pub maybe_shift_to_centre_from: Option<Point>,
}

A simple, non-interactive widget for drawing a series of lines and/or points.

Fields

points: I

Some iterator yielding a series of Points.

common: CommonBuilder

Data necessary and common for all widget builder types.

style: Style

Unique styling for the PointPath.

maybe_shift_to_centre_from: Option<Point>

Whether or not the points should be automatically centred to the widget position.

Methods

impl<I> PointPath<I>
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fn styled(points: I, style: Style) -> Self

The same as PointPath::new but with th given style.

fn new(points: I) -> Self

Build a new default PointPath widget.

It is recommended that you also see the abs and centred constructors for smart positioning and layout.

fn abs(points: I) -> Self where I: IntoIterator<Item=Point> + Clone

Build a new PointPath whose bounding box is fit to the absolute co-ordinates of the points.

This requires that the points iterator is Clone so that we may iterate through and determine the bounding box of the points.

If you would rather centre the points to the middle of the bounding box, use PointPath::centred instead.

fn abs_styled(points: I, style: Style) -> Self where I: IntoIterator<Item=Point> + Clone

The same as PointPath::abs but constructs the PointPath with the given style.

fn centred(points: I) -> Self where I: IntoIterator<Item=Point> + Clone

Build a new PointPath and shift the location of the points so that the centre of their bounding rectangle lies at the position determined for the PointPath widget.

This is useful if your points simply describe a shape and you want to position them using conrod's auto-layout or Positionable methods.

If you would rather centre the bounding box to the points, use PointPath::abs instead.

fn centred_styled(points: I, style: Style) -> Self where I: IntoIterator<Item=Point> + Clone

The same as PointPath::centred but constructs the PointPath with the given style.

fn thickness(self, thickness: Scalar) -> Self

The thickness or width of the PointPath's lines.

Use this instead of Positionable::width for the thickness of the Line, as width and height refer to the dimensions of the bounding rectangle.

fn solid(self) -> Self

Make a Solid line.

fn dashed(self) -> Self

Make a line with a Dashed pattern.

fn dotted(self) -> Self

Make a line with a Dotted pattern.

Trait Implementations

impl<I: Debug> Debug for PointPath<I>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result

Formats the value using the given formatter.

impl<I: Clone> Clone for PointPath<I>
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fn clone(&self) -> PointPath<I>

Returns a copy of the value. Read more

fn clone_from(&mut self, source: &Self)
1.0.0

Performs copy-assignment from source. Read more

impl<I> Widget for PointPath<I> where I: IntoIterator<Item=Point>
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type State = State

State to be stored within the Uis widget cache. Read more

type Style = Style

Every widget is required to have its own associated Style type. This type is intended to contain high-level styling information for the widget that can be optionally specified by a user of the widget. Read more

fn common(&self) -> &CommonBuilder

Return a reference to a CommonBuilder struct owned by the Widget. This method allows us to do a blanket impl of Positionable and Sizeable for T: Widget. Read more

fn common_mut(&mut self) -> &mut CommonBuilder

Return a mutable reference to a CommonBuilder struct owned by the Widget. This method allows us to do a blanket impl of Positionable and Sizeable for T: Widget. Read more

fn unique_kind(&self) -> Kind

Return the kind of the widget as a &'static str. Read more

fn init_state(&self) -> State

Return the initial State of the Widget. Read more

fn style(&self) -> Self::Style

Return the styling of the widget. Read more

fn update<B: Backend>(self, args: UpdateArgs<Self, B>)

Update the state of the Line.

fn default_x_position<B: Backend>(&self, ui: &Ui<B>) -> Position

The default Position for the widget along the x axis. Read more

fn default_y_position<B: Backend>(&self, ui: &Ui<B>) -> Position

The default Position for the widget along the y axis. Read more

fn default_x_dimension<B: Backend>(&self, ui: &Ui<B>) -> Dimension

The default width for the Widget. Read more

fn default_y_dimension<B: Backend>(&self, ui: &Ui<B>) -> Dimension

The default height of the widget. Read more

fn drag_area(&self, _dim: Dimensions, _style: &Self::Style, _theme: &Theme) -> Option<Rect>

If the widget is draggable, implement this method and return the position and dimensions of the draggable space. The position should be relative to the center of the widget. Read more

fn kid_area<C: CharacterCache>(&self, args: KidAreaArgs<Self, C>) -> KidArea

The area on which child widgets will be placed when using the Place Position methods.

fn parent<I: Into<Index>>(self, parent_idx: I) -> Self

Set the parent widget for this Widget by passing the WidgetId of the parent. Read more

fn no_parent(self) -> Self

Specify that this widget has no parent widgets.

fn place_on_kid_area(self, b: bool) -> Self

Set whether or not the Widget should be placed on the kid_area. Read more

fn graphics_for<I: Into<Index>>(self, idx: I) -> Self

Indicates that the Widget is used as a non-interactive graphical element for some other widget. Read more

fn floating(self, is_floating: bool) -> Self

Set whether or not the widget is floating (the default is false). A typical example of a floating widget would be a pop-up or alert window. Read more

fn crop_kids(self) -> Self

Indicates that all widgets who are children of this widget should be cropped to the kid_area of this widget. Read more

fn scroll_kids(self) -> Self

Makes the widget's KidArea scrollable. Read more

fn scroll_kids_vertically(self) -> Self

Makes the widget's KidArea scrollable. Read more

fn scroll_kids_horizontally(self) -> Self

Set whether or not the widget's KidArea is scrollable (the default is false). Read more

fn and<F>(self, build: F) -> Self where F: FnOnce(Self) -> Self

A builder method that "lifts" the Widget through the given build function. Read more

fn and_mut<F>(self, mutate: F) -> Self where F: FnOnce(&mut Self)

A builder method that mutates the Widget with the given mutate function. Read more

fn and_if<F>(self, cond: bool, build: F) -> Self where F: FnOnce(Self) -> Self

A method that conditionally builds the Widget with the given build function. Read more

fn and_then<T, F>(self, maybe: Option<T>, build: F) -> Self where F: FnOnce(Self, T) -> Self

A method that optionally builds the the Widget with the given build function. Read more

fn set<'a, 'b, I, B>(self, idx: I, ui_cell: &'a mut UiCell<'b, B>) where I: Into<Index>, B: Backend

Note: There should be no need to override this method. Read more

impl<I> Colorable for PointPath<I>
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fn color(self, color: Color) -> Self

Set the color of the widget.

fn rgba(self, r: f32, g: f32, b: f32, a: f32) -> Self

Set the color of the widget from rgba values.

fn rgb(self, r: f32, g: f32, b: f32) -> Self

Set the color of the widget from rgb values.

fn hsla(self, h: f32, s: f32, l: f32, a: f32) -> Self

Set the color of the widget from hsla values.

fn hsl(self, h: f32, s: f32, l: f32) -> Self

Set the color of the widget from hsl values.