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use {CharacterCache, Scalar};
use color::Color;
use position::{Dimensions, Point, Positionable, Sizeable};
use super::canvas;
use widget::{self, Widget};
use ui::Ui;
pub struct Split<'a> {
id: widget::Id,
style: canvas::Style,
maybe_splits: Option<(Direction, &'a [Split<'a>])>,
maybe_length: Option<Scalar>,
is_h_scrollable: bool,
is_v_scrollable: bool,
}
#[derive(Copy, Clone, Debug)]
enum Direction {
Left,
Right,
Down,
Up,
}
impl<'a> Split<'a> {
pub fn new(id: widget::Id) -> Split<'a> {
Split {
id: id,
style: canvas::Style::new(),
maybe_splits: None,
maybe_length: None,
is_h_scrollable: false,
is_v_scrollable: false,
}
}
pub fn length(mut self, length: Scalar) -> Split<'a> {
self.maybe_length = Some(length);
self
}
fn flow(mut self, dir: Direction, splits: &'a [Split<'a>]) -> Split<'a> {
self.maybe_splits = Some((dir, splits));
self
}
pub fn flow_down(self, splits: &'a [Split<'a>]) -> Split<'a> {
self.flow(Direction::Down, splits)
}
pub fn flow_up(self, splits: &'a [Split<'a>]) -> Split<'a> {
self.flow(Direction::Up, splits)
}
pub fn flow_right(self, splits: &'a [Split<'a>]) -> Split<'a> {
self.flow(Direction::Right, splits)
}
pub fn flow_left(self, splits: &'a [Split<'a>]) -> Split<'a> {
self.flow(Direction::Left, splits)
}
pub fn pad_left(mut self, pad: Scalar) -> Split<'a> {
self.style.padding.maybe_left = Some(pad);
self
}
pub fn pad_right(mut self, pad: Scalar) -> Split<'a> {
self.style.padding.maybe_right = Some(pad);
self
}
pub fn pad_top(mut self, pad: Scalar) -> Split<'a> {
self.style.padding.maybe_top = Some(pad);
self
}
pub fn pad_bottom(mut self, pad: Scalar) -> Split<'a> {
self.style.padding.maybe_bottom = Some(pad);
self
}
pub fn pad(self, pad: Scalar) -> Split<'a> {
self.pad_left(pad).pad_right(pad).pad_top(pad).pad_bottom(pad)
}
pub fn margin_left(mut self, mgn: Scalar) -> Split<'a> {
self.style.margin.maybe_left = Some(mgn);
self
}
pub fn margin_right(mut self, mgn: Scalar) -> Split<'a> {
self.style.margin.maybe_right = Some(mgn);
self
}
pub fn margin_top(mut self, mgn: Scalar) -> Split<'a> {
self.style.margin.maybe_top = Some(mgn);
self
}
pub fn margin_bottom(mut self, mgn: Scalar) -> Split<'a> {
self.style.margin.maybe_bottom = Some(mgn);
self
}
pub fn margin(self, mgn: Scalar) -> Split<'a> {
self.margin_left(mgn).margin_right(mgn).margin_top(mgn).margin_bottom(mgn)
}
pub fn scrolling(mut self, scrollable: bool) -> Self {
self.is_v_scrollable = scrollable;
self.is_h_scrollable = scrollable;
self
}
pub fn vertical_scrolling(mut self, scrollable: bool) -> Self {
self.is_v_scrollable = scrollable;
self
}
pub fn horizontal_scrolling(mut self, scrollable: bool) -> Self {
self.is_h_scrollable = scrollable;
self
}
pub fn set<C>(self, ui: &mut Ui<C>) where C: CharacterCache {
let dim = [ui.win_w as f64, ui.win_h as f64];
self.into_ui(dim, [0.0, 0.0], None, ui);
}
fn into_ui<C>(&self,
dim: Dimensions,
xy: Point,
maybe_parent: Option<widget::Id>,
ui: &mut Ui<C>)
where C: CharacterCache
{
use vecmath::{vec2_add, vec2_sub};
let Split {
id,
ref style,
ref maybe_splits,
is_v_scrollable,
is_h_scrollable,
..
} = *self;
let frame = style.frame(&ui.theme);
let pad = style.padding(&ui.theme);
let mgn = style.margin(&ui.theme);
let mgn_offset = [(mgn.left - mgn.right), (mgn.bottom - mgn.top)];
let dim = vec2_sub(dim, [mgn.left + mgn.right, mgn.top + mgn.bottom]);
let frame_dim = vec2_sub(dim, [frame * 2.0; 2]);
let pad_offset = [(pad.bottom - pad.top), (pad.left - pad.right)];
let pad_dim = vec2_sub(frame_dim, [pad.left + pad.right, pad.top + pad.bottom]);
let xy = vec2_add(xy, mgn_offset);
{
let mut canvas = canvas::Canvas::new();
canvas.style = style.clone();
match maybe_parent {
Some(parent_id) => canvas.parent(parent_id),
None => canvas.no_parent(),
}.xy(xy)
.wh(dim)
.vertical_scrolling(is_v_scrollable)
.horizontal_scrolling(is_h_scrollable)
.set(id, ui);
}
let xy = vec2_add(xy, pad_offset);
if let Some((direction, splits)) = *maybe_splits {
use self::Direction::{Up, Down, Left, Right};
let (stuck_length, num_not_stuck) =
splits.iter().fold((0.0, splits.len()), |(total, remaining), split| {
match split.maybe_length {
Some(length) => (total + length, remaining - 1),
None => (total, remaining),
}
});
let split_dim = match num_not_stuck {
0 => [0.0, 0.0],
_ => match direction {
Up | Down => {
let remaining_height = pad_dim[1] - stuck_length;
let height = match remaining_height > 0.0 {
true => remaining_height / num_not_stuck as f64,
false => 0.0,
};
[pad_dim[0], height]
},
Left | Right => {
let remaining_width = pad_dim[0] - stuck_length;
let width = match remaining_width > 0.0 {
true => remaining_width / num_not_stuck as f64,
false => 0.0
};
[width, pad_dim[1]]
},
},
};
let mut prev_length = 0.0;
let mut current_xy = match direction {
Down => [xy[0], xy[1] + pad_dim[1] / 2.0],
Up => [xy[0], xy[1] - pad_dim[1] / 2.0],
Left => [xy[0] + pad_dim[0] / 2.0, xy[1]],
Right => [xy[0] - pad_dim[0] / 2.0, xy[1]],
};
for split in splits.iter() {
let split_dim = match split.maybe_length {
Some(len) => match direction {
Up | Down => [split_dim[0], len],
Left | Right => [len, split_dim[1]],
},
None => split_dim,
};
match direction {
Down => {
current_xy[1] -= split_dim[1] / 2.0 + prev_length / 2.0;
prev_length = split_dim[1];
},
Up => {
current_xy[1] += split_dim[1] / 2.0 + prev_length / 2.0;
prev_length = split_dim[1];
},
Left => {
current_xy[0] -= split_dim[0] / 2.0 + prev_length / 2.0;
prev_length = split_dim[0];
},
Right => {
current_xy[0] += split_dim[0] / 2.0 + prev_length / 2.0;
prev_length = split_dim[0];
},
}
split.into_ui(split_dim, current_xy, Some(id), ui);
}
}
}
}
impl<'a> ::color::Colorable for Split<'a> {
fn color(mut self, color: Color) -> Self {
self.style.framed_rectangle.maybe_color = Some(color);
self
}
}
impl<'a> ::frame::Frameable for Split<'a> {
fn frame(mut self, width: f64) -> Self {
self.style.framed_rectangle.maybe_frame = Some(width);
self
}
fn frame_color(mut self, color: Color) -> Self {
self.style.framed_rectangle.maybe_frame_color = Some(color);
self
}
}