Trait conrod::Graphics []

pub trait Graphics {
    type Texture: ImageSize;
    fn clear_color(&mut self, color: [f32; 4]);
    fn clear_stencil(&mut self, value: u8);
    fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32])) -> ();
    fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Self::Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32])) -> ();

    fn rectangle<R>(&mut self, r: &Rectangle, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]> { ... }
    fn polygon(&mut self, p: &Polygon, polygon: &[[f64; 2]], draw_state: &DrawState, transform: [[f64; 3]; 2]) { ... }
    fn polygon_tween_lerp(&mut self, p: &Polygon, polygons: &[&[[f64; 2]]], tween_factor: f64, draw_state: &DrawState, transform: [[f64; 3]; 2]) { ... }
    fn image(&mut self, image: &Image, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2]) { ... }
    fn ellipse<R>(&mut self, e: &Ellipse, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]> { ... }
    fn line<L>(&mut self, l: &Line, line: L, draw_state: &DrawState, transform: [[f64; 3]; 2]) where L: Into<[f64; 4]> { ... }
    fn circle_arc<R>(&mut self, c: &CircleArc, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]> { ... }
    fn deform_image(&mut self, d: &DeformGrid, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2]) { ... }
}

Implemented by all graphics back-ends.

Associated Types

type Texture: ImageSize

The texture type associated with the back-end.

Required Methods

fn clear_color(&mut self, color: [f32; 4])

Clears background with a color.

fn clear_stencil(&mut self, value: u8)

Clears stencil buffer with a value.

fn tri_list<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], f: F) where F: FnMut(&mut FnMut(&[f32])) -> ()

Renders list of 2d triangles.

fn tri_list_uv<F>(&mut self, draw_state: &DrawState, color: &[f32; 4], texture: &Self::Texture, f: F) where F: FnMut(&mut FnMut(&[f32], &[f32])) -> ()

Renders list of 2d triangles.

A texture coordinate is assigned per vertex. The texture coordinates refers to the current texture.

Provided Methods

fn rectangle<R>(&mut self, r: &Rectangle, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws a rectangle.

fn polygon(&mut self, p: &Polygon, polygon: &[[f64; 2]], draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws a polygon.

fn polygon_tween_lerp(&mut self, p: &Polygon, polygons: &[&[[f64; 2]]], tween_factor: f64, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws a tweened polygon using linear interpolation.

fn image(&mut self, image: &Image, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws image.

fn ellipse<R>(&mut self, e: &Ellipse, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws ellipse.

fn line<L>(&mut self, l: &Line, line: L, draw_state: &DrawState, transform: [[f64; 3]; 2]) where L: Into<[f64; 4]>

Draws line.

fn circle_arc<R>(&mut self, c: &CircleArc, rectangle: R, draw_state: &DrawState, transform: [[f64; 3]; 2]) where R: Into<[f64; 4]>

Draws circle arc.

fn deform_image(&mut self, d: &DeformGrid, texture: &Self::Texture, draw_state: &DrawState, transform: [[f64; 3]; 2])

Draws deformed image.

Implementors