1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
use num_traits::{Saturating, NumCast, Num};
use std::ops::{Mul, Div, Add, Sub};
use std::marker::PhantomData;
use AlphaColor;
use {Color, FloatColor};
use {Channel, FloatChannel};
use {Hsv, ToHsv};
use {ToRgb, Rgb};
use alpha::{ToRgba, Rgba};
use color_space::{Srgb, TransferFunction};
#[derive(Serialize, Deserialize, Debug)]
pub struct Luma<T, S = Srgb> { pub l: T, pub standard: PhantomData<S> }
impl<T: Clone, S> Clone for Luma<T, S>{
fn clone(&self) -> Luma<T, S>{
Luma{ l: self.l.clone(), standard: PhantomData }
}
}
impl<T: Copy, S> Copy for Luma<T, S>{}
impl<N: PartialEq, S> PartialEq for Luma<N, S>{
#[inline]
fn eq(&self, other: &Luma<N, S>) -> bool{
self.l.eq(&other.l)
}
}
impl<N: Clone + PartialEq + Eq + Num + NumCast, S> Eq for Luma<N, S>{}
impl<T, S> Luma<T, S> {
pub const fn new(l: T) -> Luma<T, S> {
Luma { l, standard: PhantomData }
}
}
impl<T:Channel, S> Luma<T, S> {
pub fn from_hex(hex: u8) -> Luma<T> {
Luma::<u8>::new(hex).to_luma()
}
}
impl<T:Channel, S> Color<T> for Luma<T, S> {
#[inline]
fn clamp_s(self, lo: T, hi: T) -> Luma<T,S> {
Luma::new(self.l.clamp(lo, hi))
}
#[inline]
fn clamp_c(self, lo: Luma<T,S>, hi: Luma<T,S>) -> Luma<T,S> {
Luma::new(self.l.clamp(lo.l, hi.l))
}
#[inline]
fn inverse(self) -> Luma<T,S> {
Luma::new(self.l.invert_channel())
}
#[inline]
fn mix(self, other: Self, value: T) -> Self {
Luma::new(self.l.mix(other.l, value))
}
}
impl<T:FloatChannel, S> FloatColor<T> for Luma<T, S> {
#[inline]
fn saturate(self) -> Luma<T, S> {
Luma::new(self.l.saturate())
}
}
pub trait ToLuma {
type Standard: TransferFunction;
fn to_luma<U:Channel>(&self) -> Luma<U, Self::Standard>;
}
impl ToLuma for u8 {
type Standard = Srgb;
fn to_luma<U: Channel>(&self) -> Luma<U, Srgb> {
Luma::new(Channel::from(*self))
}
}
impl<T: Channel, S: TransferFunction> ToLuma for Luma<T, S> {
type Standard = S;
fn to_luma<U: Channel>(&self) -> Luma<U, S> {
Luma::new(Channel::from(self.l))
}
}
impl<T:Clone + Channel, S: TransferFunction> ToRgb for Luma<T, S> {
type Standard = S;
#[inline]
fn to_rgb<U:Channel>(&self) -> Rgb<U, S> {
let r = self.l.to_channel();
Rgb::new(r, r, r)
}
}
impl<T:Clone + Channel, S: TransferFunction> ToRgba for Luma<T, S> {
type Standard = S;
#[inline]
fn to_rgba<U:Channel>(&self) -> Rgba<U, S> {
let r = self.l.to_channel();
Rgba::new(Rgb::new(r, r, r), 1f32.to_channel())
}
}
impl<T:Channel + NumCast + Num, S: TransferFunction> ToHsv for Luma<T,S> {
type Standard = S;
#[inline]
fn to_hsv<U:Channel + NumCast + Num>(&self) -> Hsv<U, S> {
self.to_rgb::<U>().to_hsv()
}
}
impl<T:Channel, S> Mul for Luma<T, S> {
type Output = Luma<T, S>;
#[inline]
fn mul(self, rhs: Luma<T, S>) -> Luma<T, S> {
Luma::new(self.l.normalized_mul(rhs.l))
}
}
impl<T:Channel + Mul<T,Output=T>, S> Mul<T> for Luma<T, S> {
type Output = Luma<T, S>;
#[inline]
fn mul(self, rhs: T) -> Luma<T, S> {
Luma::new(self.l * rhs)
}
}
impl<T:Channel, S> Div for Luma<T, S> {
type Output = Luma<T, S>;
#[inline]
fn div(self, rhs: Luma<T, S>) -> Luma<T, S> {
Luma::new(self.l.normalized_div(rhs.l))
}
}
impl<T:Channel + Div<T,Output=T>, S> Div<T> for Luma<T, S> {
type Output = Luma<T, S>;
#[inline]
fn div(self, rhs: T) -> Luma<T, S> {
Luma::new(self.l / rhs)
}
}
impl<T:Channel + Add<T,Output=T>, S> Add for Luma<T, S> {
type Output = Luma<T, S>;
#[inline]
fn add(self, rhs: Luma<T, S>) -> Luma<T, S> {
Luma::new(self.l + rhs.l)
}
}
impl<T:Channel + Sub<T,Output=T>, S> Sub for Luma<T, S> {
type Output = Luma<T, S>;
#[inline]
fn sub(self, rhs: Luma<T, S>) -> Luma<T, S> {
Luma::new(self.l - rhs.l)
}
}
impl<T:Channel + Saturating, S> Saturating for Luma<T, S> {
fn saturating_add(self, v: Luma<T, S>) -> Luma<T, S> {
Luma::new(self.l.saturating_add(v.l))
}
fn saturating_sub(self, v: Luma<T, S>) -> Luma<T, S> {
Luma::new(self.l.saturating_sub(v.l))
}
}