[][src]Type Definition collision::Ray3

type Ray3<S> = Ray<S, Point3<S>, Vector3<S>>;

3D ray

Trait Implementations

impl<S: BaseFloat> Continuous<Aabb3<S>> for Ray3<S>[src]

type Result = Point3<S>

Result returned by the intersection test

impl<S: BaseFloat> Discrete<Aabb3<S>> for Ray3<S>[src]