Type Definition Line3
collision
type Line3<S> = Line<S, Vector3<S>, Point3<S>>;
3D directed line segment
impl<S: BaseNum> Contains<Line3<S>> for Aabb3<S>
fn contains(&self, line: &Line3<S>) -> bool
Containment test
impl<S: BaseFloat> Contains<Line3<S>> for Sphere<S>