Struct collision::Ray [] [src]

pub struct Ray<S, P, V> {
    pub origin: P,
    pub direction: V,
    // some fields omitted
}

A generic ray starting at origin and extending infinitely in direction.

Fields

Ray origin

Normalized ray direction

Methods

impl<S, V, P> Ray<S, P, V> where
    S: BaseNum,
    V: VectorSpace<Scalar = S>,
    P: EuclideanSpace<Scalar = S, Diff = V>, 
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Create a generic ray starting at origin and extending infinitely in direction.

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Create a new ray by applying a transform.

Trait Implementations

impl<S: Copy, P: Copy, V: Copy> Copy for Ray<S, P, V>
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impl<S: Clone, P: Clone, V: Clone> Clone for Ray<S, P, V>
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Returns a copy of the value. Read more

1.0.0
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Performs copy-assignment from source. Read more

impl<S: PartialEq, P: PartialEq, V: PartialEq> PartialEq for Ray<S, P, V>
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This method tests for self and other values to be equal, and is used by ==. Read more

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This method tests for !=.

impl<S: Debug, P: Debug, V: Debug> Debug for Ray<S, P, V>
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Formats the value using the given formatter.