Struct collision::FrustumPoints
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pub struct FrustumPoints<S> { pub near_top_left: Point3<S>, pub near_top_right: Point3<S>, pub near_bottom_left: Point3<S>, pub near_bottom_right: Point3<S>, pub far_top_left: Point3<S>, pub far_top_right: Point3<S>, pub far_bottom_left: Point3<S>, pub far_bottom_right: Point3<S>, }
View frustum corner points
Fields
near_top_left: Point3<S>
Near top left point
near_top_right: Point3<S>
Near top right point
near_bottom_left: Point3<S>
Near bottom left point
near_bottom_right: Point3<S>
Near bottom right point
far_top_left: Point3<S>
Far top left point
far_top_right: Point3<S>
Far top right point
far_bottom_left: Point3<S>
Far bottom left point
far_bottom_right: Point3<S>
Far bottom right point
Trait Implementations
impl<S: Copy> Copy for FrustumPoints<S>
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impl<S: Clone> Clone for FrustumPoints<S>
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fn clone(&self) -> FrustumPoints<S>
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Returns a copy of the value. Read more
fn clone_from(&mut self, source: &Self)
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Performs copy-assignment from source
. Read more
impl<S: PartialEq> PartialEq for FrustumPoints<S>
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fn eq(&self, __arg_0: &FrustumPoints<S>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &FrustumPoints<S>) -> bool
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This method tests for !=
.