[−][src]Struct coliseum::env::rock_paper_scissors::RockPaperScissors
A simple two-player game, see https://en.wikipedia.org/wiki/Rock_paper_scissors
Fields
rounds: u8
plays: Vec<(Option<u32>, Option<u32>)>
action_space: Discrete
observation_space: Discrete
Methods
impl RockPaperScissors
[src]
pub fn default() -> RockPaperScissors
[src]
The default game is best out of 3, where possible action space is Rock, Paper, or Scissors. The observation space is the opponents last play
Trait Implementations
impl Environment<Discrete, u32, Discrete, u32> for RockPaperScissors
[src]
Examples
use coliseum::env; use env::{Environment, State}; use env::rock_paper_scissors::RockPaperScissors; let mut game = RockPaperScissors::default(); game.reset(); // our player loves rock let agent = || 1; loop { let State { reward, done, .. } = game.step(agent()); if done { break; } }
Auto Trait Implementations
impl Send for RockPaperScissors
impl Sync for RockPaperScissors
impl Unpin for RockPaperScissors
impl UnwindSafe for RockPaperScissors
impl RefUnwindSafe for RockPaperScissors
Blanket Implementations
impl<T, U> Into<U> for T where
U: From<T>,
[src]
U: From<T>,
impl<T> From<T> for T
[src]
impl<T, U> TryFrom<U> for T where
U: Into<T>,
[src]
U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
[src]
impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
[src]
U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
[src]
impl<T> Borrow<T> for T where
T: ?Sized,
[src]
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
[src]
T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
[src]
impl<T> Any for T where
T: 'static + ?Sized,
[src]
T: 'static + ?Sized,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,