[][src]Struct coliseum::env::rock_paper_scissors::RockPaperScissors

pub struct RockPaperScissors {
    pub rounds: u8,
    pub plays: Vec<(Option<u32>, Option<u32>)>,
    pub action_space: Discrete,
    pub observation_space: Discrete,
}

A simple two-player game, see https://en.wikipedia.org/wiki/Rock_paper_scissors

Fields

rounds: u8plays: Vec<(Option<u32>, Option<u32>)>action_space: Discreteobservation_space: Discrete

Methods

impl RockPaperScissors[src]

pub fn default() -> RockPaperScissors[src]

The default game is best out of 3, where possible action space is Rock, Paper, or Scissors. The observation space is the opponents last play

Trait Implementations

impl Environment<Discrete, u32, Discrete, u32> for RockPaperScissors[src]

Examples

use coliseum::env;
use env::{Environment, State};
use env::rock_paper_scissors::RockPaperScissors;

let mut game = RockPaperScissors::default();
game.reset();

// our player loves rock
let agent = || 1;

loop {
    let State { reward, done, .. } = game.step(agent());

    if done {
        break;
    }
}

fn reset(&mut self) -> u32[src]

Auto Trait Implementations

Blanket Implementations

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> From<T> for T[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,