#![allow(
clippy::too_many_arguments,
clippy::let_and_return,
clippy::from_over_into
)]
use crate::{Bitmap, Context, Object, PixelFormat, Texture};
use glib::translate::*;
use std::{fmt, ptr};
glib_wrapper! {
pub struct Texture3D(Object<ffi::CoglTexture3D, Texture3DClass>) @extends Object, @implements Texture;
match fn {
get_type => || ffi::cogl_texture_3d_get_gtype(),
}
}
impl Texture3D {
pub fn from_bitmap(bitmap: &Bitmap, height: i32, depth: i32) -> Texture3D {
unsafe {
from_glib_full(ffi::cogl_texture_3d_new_from_bitmap(
bitmap.to_glib_none().0,
height,
depth,
))
}
}
pub fn from_data(
context: &Context,
width: i32,
height: i32,
depth: i32,
format: PixelFormat,
rowstride: i32,
image_stride: i32,
data: &[u8],
) -> Result<Texture3D, glib::Error> {
unsafe {
let mut error = ptr::null_mut();
let ret = ffi::cogl_texture_3d_new_from_data(
context.to_glib_none().0,
width,
height,
depth,
format.to_glib(),
rowstride,
image_stride,
data.as_ptr(),
&mut error,
);
if error.is_null() {
Ok(from_glib_full(ret))
} else {
Err(from_glib_full(error))
}
}
}
pub fn with_size(context: &Context, width: i32, height: i32, depth: i32) -> Texture3D {
unsafe {
from_glib_full(ffi::cogl_texture_3d_new_with_size(
context.to_glib_none().0,
width,
height,
depth,
))
}
}
}
impl fmt::Display for Texture3D {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Texture3D")
}
}