name: Integration
on: [push, pull_request]
jobs:
test:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, windows-latest, macOS-latest]
rust: [stable]
backend: [opengl, vulkan]
include:
- os: ubuntu-latest
rust: stable
backend: vulkan
release: yes
exclude:
- os: ubuntu-latest
rust: beta
backend: vulkan
- os: windows-latest
backend: vulkan
- os: macOS-latest
backend: vulkan
steps:
- uses: hecrj/setup-rust-action@v1
with:
rust-version: ${{ matrix.rust }}
- name: Install libinput
if: matrix.os == 'ubuntu-latest'
run: |
sudo apt-get -qq update
sudo apt-get install -y libudev-dev
- uses: actions/checkout@master
- name: Run tests
run: cargo test --verbose --features ${{ matrix.backend }} ${{ matrix.release && '--release' || '' }}
diff_shaders:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@master
- name: Download glslangValidator
run: |
mkdir glslang
cd glslang
wget https://github.com/KhronosGroup/glslang/releases/download/7.11.3214/glslang-master-linux-Release.zip
unzip -u -q glslang-master-linux-Release.zip
cd ..
- name: Check differences in compiled shaders
run: |
export PATH=${GITHUB_WORKSPACE}/glslang/bin:$PATH
glslangValidator --version
chmod +x tests/diff_shaders
./tests/diff_shaders