Coffee
An opinionated 2D game engine for Rust focused on simplicity, explicitness, and type-safety.
Coffee is in a very early stage of development. Active development is planned during 2019 (and hopefully beyond that!). Many basic features are still missing, some dependencies are experimental, and there are probably many bugs. Feel free to contribute!
Features
- Declarative, type-safe asset loading
- Loading screens with progress tracking
- Built-in debug view with performance metrics
- Fixed timestep
- Explicit, easy to use, hardware-accelerated 2D graphics API
- Multiplatform support leveraging OpenGL, Vulkan, Metal, D3D11, and D3D12
- Texture array support
- Explicit and efficient batched draws
- Off-screen rendering
- TrueType font rendering
Usage
Add coffee
as a dependency in your Cargo.toml
and enable a graphics backend
feature (opengl
, vulkan
, metal
, dx11
, or dx12
):
= { = "0.1", = ["opengl"] }
Rust is quite slow in debug mode. If you experience performance issues when
drawing hundreds of sprites, enable compiler optimizations in your Cargo.toml
.
I recommend level 2 optimizations in order to stay closer to --release
performance:
[]
= 2
Overview
Here is a minimal example that will open a window:
use ;
use ;
Check out the documentation and the examples to learn more!
Implementation details
Coffee builds upon
winit
for windowing and mouse/keyboard events.gfx
pre-ll for OpenGL support, based heavily on theggez
codebase.wgpu
for experimental Vulkan, Metal, D3D11 and D3D12 support.glyph_brush
for TrueType font rendering.nalgebra
for thePoint
,Vector
, andTransformation
types.image
for image loading and texture array building.
Contributing / Feedback
I am quite new to Rust, systems programming, and computer graphics. I am learning along the way as I build the engine for a game I am currently developing. I am always glad to to learn from anyone.
If you want to contribute, you are more than welcome to be a part of the project! Check out the current issues if you want to find something to work on. Try to share you thoughts first! Feel free to open a new issue if you want to discuss new ideas.
Any kind of feedback is welcome! You can open an issue or, if you want to talk,
you can find me (and a bunch of awesome folks) over the #game-dev
channel in
the Rust Community Discord. I go by @lone_scientist
there.
Credits / Thank you
ggez
, an awesome, easy-to-use, good game engine that introduced me to Rust a month ago. Its graphics implementation served me as a guide to implement OpenGL support for Coffee.