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use alloc::vec::Vec;
use binary_sv2::GetSize;
use binary_sv2::Serialize;
#[cfg(feature = "noise_sv2")]
use core::cmp::min;
#[cfg(feature = "noise_sv2")]
use core::convert::TryInto;
use core::marker::PhantomData;
#[cfg(feature = "noise_sv2")]
use framing_sv2::framing2::{build_noise_frame_header, EitherFrame, HandShakeFrame};
use framing_sv2::framing2::{Frame as F_, Sv2Frame};
#[cfg(feature = "noise_sv2")]
use framing_sv2::header::NoiseHeader;
#[cfg(feature = "noise_sv2")]
use crate::{State, TransportMode};
#[cfg(feature = "noise_sv2")]
const TAGLEN: usize = const_sv2::SNOW_TAGLEN;
#[cfg(feature = "noise_sv2")]
const MAX_M_L: usize = const_sv2::NOISE_FRAME_MAX_SIZE;
#[cfg(feature = "noise_sv2")]
const M: usize = MAX_M_L - TAGLEN;
#[cfg(feature = "noise_sv2")]
pub struct NoiseEncoder<T: Serialize + binary_sv2::GetSize> {
noise_buffer: Vec<u8>,
sv2_buffer: Vec<u8>,
frame: PhantomData<T>,
}
#[cfg(feature = "noise_sv2")]
impl<T: Serialize + GetSize> NoiseEncoder<T> {
#[inline]
pub fn encode(
&mut self,
item: EitherFrame<T, Vec<u8>>,
state: &mut State,
) -> Result<&[u8], crate::Error> {
match state {
State::Transport(transport_mode) => {
let len = item.encoded_length();
self.sv2_buffer.resize(len, 0);
let i: Sv2Frame<T, Vec<u8>> = item.try_into().map_err(|_| ())?;
i.serialize(&mut self.sv2_buffer).map_err(|_| ())?;
if len <= M {
self.encode_single_frame(transport_mode)?;
} else {
self.encode_multiple_frame(transport_mode)?;
}
}
State::HandShake(_) => self.while_handshaking(item)?,
State::NotInitialized => self.while_handshaking(item)?,
};
Ok(&self.noise_buffer[..])
}
#[inline(always)]
fn encode_single_frame(&mut self, transport_mode: &mut TransportMode) -> Result<(), ()> {
let len = TransportMode::size_hint_encrypt(self.sv2_buffer[..].len());
let len_with_header = len + NoiseHeader::SIZE;
let to_reserve = if self.noise_buffer.len() > len_with_header {
0
} else {
len_with_header - self.noise_buffer.len()
};
self.noise_buffer.reserve(to_reserve);
self.noise_buffer.clear();
build_noise_frame_header(&mut self.noise_buffer, len as u16);
self.noise_buffer.resize(len_with_header, 0);
transport_mode
.write(
&self.sv2_buffer[..],
&mut self.noise_buffer[NoiseHeader::SIZE..],
)
.map_err(|_| ())
}
#[inline(never)]
fn encode_multiple_frame(&mut self, transport_mode: &mut TransportMode) -> Result<(), ()> {
self.noise_buffer.clear();
let buffer_len: usize = self.sv2_buffer.len();
let mut start: usize = 0;
let mut end: usize = M;
loop {
let last_len = self.noise_buffer.len();
end = min(end, buffer_len);
let buf = &self.sv2_buffer[start..end];
let len = TransportMode::size_hint_encrypt(buf.len());
build_noise_frame_header(&mut self.noise_buffer, len as u16);
self.noise_buffer.resize(self.noise_buffer.len() + len, 0);
transport_mode
.write(
buf,
&mut self.noise_buffer
[last_len + NoiseHeader::SIZE..last_len + NoiseHeader::SIZE + len],
)
.map_err(|_| ())?;
if end == buffer_len {
break;
}
start += end;
end += end;
}
Ok(())
}
#[inline(never)]
fn while_handshaking(&mut self, item: EitherFrame<T, Vec<u8>>) -> Result<(), ()> {
let i: HandShakeFrame = item.try_into().map_err(|_| ())?;
i.serialize(&mut self.sv2_buffer).map_err(|_| ())?;
self.noise_buffer.clear();
self.noise_buffer.extend_from_slice(&self.sv2_buffer[..]);
Ok(())
}
}
#[cfg(feature = "noise_sv2")]
impl<T: Serialize + binary_sv2::GetSize> NoiseEncoder<T> {
pub fn new() -> Self {
Self {
sv2_buffer: Vec::with_capacity(512),
noise_buffer: Vec::with_capacity(512),
frame: core::marker::PhantomData,
}
}
}
#[cfg(feature = "noise_sv2")]
impl<T: Serialize + GetSize> Default for NoiseEncoder<T> {
fn default() -> Self {
Self::new()
}
}
#[derive(Debug)]
pub struct Encoder<T> {
buffer: Vec<u8>,
frame: PhantomData<T>,
}
impl<T: Serialize + GetSize> Encoder<T> {
pub fn encode(&mut self, item: Sv2Frame<T, Vec<u8>>) -> Result<&[u8], crate::Error> {
let len = item.encoded_length();
self.buffer.resize(len, 0);
item.serialize(&mut self.buffer).map_err(|_| ())?;
Ok(&self.buffer[..])
}
pub fn new() -> Self {
Self {
buffer: Vec::with_capacity(512),
frame: core::marker::PhantomData,
}
}
}
impl<T: Serialize + GetSize> Default for Encoder<T> {
fn default() -> Self {
Self::new()
}
}