1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
use alloc::vec::Vec;
use binary_sv2::GetSize;
use binary_sv2::Serialize;
#[cfg(feature = "noise_sv2")]
use core::cmp::min;
#[cfg(feature = "noise_sv2")]
use core::convert::TryInto;
use core::marker::PhantomData;
#[cfg(feature = "noise_sv2")]
use framing_sv2::framing2::{build_noise_frame_header, EitherFrame, HandShakeFrame};
use framing_sv2::framing2::{Frame as F_, Sv2Frame};
#[cfg(feature = "noise_sv2")]
use framing_sv2::header::NoiseHeader;

#[cfg(feature = "noise_sv2")]
use crate::{State, TransportMode};

#[cfg(feature = "noise_sv2")]
const TAGLEN: usize = const_sv2::SNOW_TAGLEN;
#[cfg(feature = "noise_sv2")]
const MAX_M_L: usize = const_sv2::NOISE_FRAME_MAX_SIZE;
#[cfg(feature = "noise_sv2")]
const M: usize = MAX_M_L - TAGLEN;

#[cfg(feature = "noise_sv2")]
pub struct NoiseEncoder<T: Serialize + binary_sv2::GetSize> {
    noise_buffer: Vec<u8>,
    sv2_buffer: Vec<u8>,
    frame: PhantomData<T>,
}

#[cfg(feature = "noise_sv2")]
impl<T: Serialize + GetSize> NoiseEncoder<T> {
    #[inline]
    pub fn encode(
        &mut self,
        item: EitherFrame<T, Vec<u8>>,
        state: &mut State,
    ) -> Result<&[u8], crate::Error> {
        match state {
            State::Transport(transport_mode) => {
                let len = item.encoded_length();
                self.sv2_buffer.resize(len, 0);

                // ENCODE THE SV2 FRAME
                let i: Sv2Frame<T, Vec<u8>> = item.try_into().map_err(|_| ())?;
                i.serialize(&mut self.sv2_buffer).map_err(|_| ())?;

                // IF THE MESSAGE FIT INTO A NOISE FRAME ENCODE IT HOT PATH
                if len <= M {
                    self.encode_single_frame(transport_mode)?;

                // IF LEN IS BIGGER THAN NOISE PAYLOAD MAX SIZE MESSAGE IS ENCODED AS SEVERAL NOISE
                // MESSAGES COLD PATH
                } else {
                    self.encode_multiple_frame(transport_mode)?;
                }
            }
            State::HandShake(_) => self.while_handshaking(item)?,
            State::NotInitialized => self.while_handshaking(item)?,
        };

        Ok(&self.noise_buffer[..])
    }

    #[inline(always)]
    fn encode_single_frame(&mut self, transport_mode: &mut TransportMode) -> Result<(), ()> {
        // RESERVE ENAUGH SPACE TO ENCODE THE NOISE MESSAGE
        let len = TransportMode::size_hint_encrypt(self.sv2_buffer[..].len());
        let len_with_header = len + NoiseHeader::SIZE;

        let to_reserve = if self.noise_buffer.len() > len_with_header {
            0
        } else {
            len_with_header - self.noise_buffer.len()
        };
        self.noise_buffer.reserve(to_reserve);
        self.noise_buffer.clear();

        // PREPEND THE NOISE FRAME HEADER
        build_noise_frame_header(&mut self.noise_buffer, len as u16);

        // RESIZE THE BUFFER SO TRANSPORT MODE CAN WRITE IN IT
        self.noise_buffer.resize(len_with_header, 0);

        // ENCRYPT THE SV2 FRAME AND ENCODE THE NOISE FRAME
        transport_mode
            .write(
                &self.sv2_buffer[..],
                &mut self.noise_buffer[NoiseHeader::SIZE..],
            )
            .map_err(|_| ())
    }

    #[inline(never)]
    fn encode_multiple_frame(&mut self, transport_mode: &mut TransportMode) -> Result<(), ()> {
        self.noise_buffer.clear();

        let buffer_len: usize = self.sv2_buffer.len();
        let mut start: usize = 0;
        let mut end: usize = M;

        loop {
            let last_len = self.noise_buffer.len();

            end = min(end, buffer_len);

            let buf = &self.sv2_buffer[start..end];

            // PREPEND THE NOISE FRAME HEADER
            let len = TransportMode::size_hint_encrypt(buf.len());
            build_noise_frame_header(&mut self.noise_buffer, len as u16);

            // RESIZE THE BUFFER SO TRANSPORT MODE CAN WRITE IN IT
            self.noise_buffer.resize(self.noise_buffer.len() + len, 0);

            // ENCRYPT THE SV2 FRAGMENT
            transport_mode
                .write(
                    buf,
                    &mut self.noise_buffer
                        [last_len + NoiseHeader::SIZE..last_len + NoiseHeader::SIZE + len],
                )
                .map_err(|_| ())?;

            if end == buffer_len {
                break;
            }

            start += end;
            end += end;
        }
        Ok(())
    }

    #[inline(never)]
    fn while_handshaking(&mut self, item: EitherFrame<T, Vec<u8>>) -> Result<(), ()> {
        // ENCODE THE SV2 FRAME
        let i: HandShakeFrame = item.try_into().map_err(|_| ())?;
        i.serialize(&mut self.sv2_buffer).map_err(|_| ())?;

        self.noise_buffer.clear();
        self.noise_buffer.extend_from_slice(&self.sv2_buffer[..]);

        Ok(())
    }
}

#[cfg(feature = "noise_sv2")]
impl<T: Serialize + binary_sv2::GetSize> NoiseEncoder<T> {
    pub fn new() -> Self {
        Self {
            // TODO which capacity??
            sv2_buffer: Vec::with_capacity(512),
            noise_buffer: Vec::with_capacity(512),
            frame: core::marker::PhantomData,
        }
    }
}

#[cfg(feature = "noise_sv2")]
impl<T: Serialize + GetSize> Default for NoiseEncoder<T> {
    fn default() -> Self {
        Self::new()
    }
}

#[derive(Debug)]
pub struct Encoder<T> {
    buffer: Vec<u8>,
    frame: PhantomData<T>,
}

impl<T: Serialize + GetSize> Encoder<T> {
    pub fn encode(&mut self, item: Sv2Frame<T, Vec<u8>>) -> Result<&[u8], crate::Error> {
        let len = item.encoded_length();

        self.buffer.resize(len, 0);

        item.serialize(&mut self.buffer).map_err(|_| ())?;

        Ok(&self.buffer[..])
    }

    pub fn new() -> Self {
        Self {
            // TODO which capacity??
            buffer: Vec::with_capacity(512),
            frame: core::marker::PhantomData,
        }
    }
}

impl<T: Serialize + GetSize> Default for Encoder<T> {
    fn default() -> Self {
        Self::new()
    }
}