use chrono::TimeZone;
use serde::{Deserialize, Serialize};
use crate::models::badge_urls::BadgeUrls;
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct ClanCapitalRaidSeason {
pub state: State,
start_time: String,
end_time: String,
pub capital_total_loot: i32,
pub raids_completed: i32,
pub total_attacks: i32,
pub enemy_districts_destroyed: i32,
pub offensive_reward: i32,
pub defensive_reward: i32,
pub attack_log: Vec<AttackLog>,
pub defense_log: Vec<DefenseLog>,
pub members: Option<Vec<Member>>,
}
impl ClanCapitalRaidSeason {
#[must_use]
pub fn start_time(&self) -> chrono::DateTime<chrono::Utc> {
chrono::Utc.from_utc_datetime(
&chrono::NaiveDateTime::parse_from_str(&self.start_time, "%Y%m%dT%H%M%S.%fZ").unwrap(),
)
}
#[must_use]
pub fn end_time(&self) -> chrono::DateTime<chrono::Utc> {
chrono::Utc.from_utc_datetime(
&chrono::NaiveDateTime::parse_from_str(&self.end_time, "%Y%m%dT%H%M%S.%fZ").unwrap(),
)
}
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct District {
pub id: i32,
pub name: DistrictName,
pub destruction_percent: i32,
pub attack_count: i32,
pub total_looted: i32,
pub attacks: Option<Vec<Attack>>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct AttackLog {
pub defender: Clan,
pub attack_count: i32,
pub district_count: i32,
pub districts_destroyed: i32,
pub districts: Vec<District>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct DefenseLog {
pub attacker: Clan,
pub attack_count: i32,
pub district_count: i32,
pub districts_destroyed: i32,
pub districts: Vec<District>,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Attack {
pub attacker: Attacker,
pub destruction_percent: i32,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
pub struct Attacker {
pub tag: String,
pub name: String,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Clan {
pub tag: String,
pub name: String,
pub level: i32,
pub badge_urls: BadgeUrls,
}
#[derive(Debug, Clone, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub struct Member {
pub tag: String,
pub name: String,
pub attacks: i32,
pub attack_limit: i32,
pub bonus_attack_limit: i32,
pub capital_resources_looted: i32,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
pub enum DistrictName {
#[serde(rename = "Capital Peak")]
CapitalPeak,
#[serde(rename = "Barbarian Camp")]
BarbarianCamp,
#[serde(rename = "Wizard Valley")]
WizardValley,
#[serde(rename = "Balloon Lagoon")]
BalloonLagoon,
#[serde(rename = "Builder's Workshop")]
BuildersWorkshop,
#[serde(rename = "Dragon Cliffs")]
DragonCliffs,
#[serde(rename = "Golem Quarry")]
GolemQuarry,
#[serde(rename = "Skeleton Park")]
SkeletonPark,
}
#[derive(Debug, Clone, Copy, Serialize, Deserialize)]
#[serde(rename_all = "camelCase")]
pub enum State {
Ended,
Ongoing,
}