pub enum EventType {
Player(String, Instant, Option<Player>),
Clan(String, Instant, Option<Clan>),
War(String, Instant, Option<War>),
}
Variants§
Player(String, Instant, Option<Player>)
Clan(String, Instant, Option<Clan>)
War(String, Instant, Option<War>)
Trait Implementations§
Auto Trait Implementations§
impl RefUnwindSafe for EventType
impl Send for EventType
impl Sync for EventType
impl Unpin for EventType
impl UnwindSafe for EventType
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more