pub struct SaveGame {
    pub name: String,
    pub path: PathBuf,
    pub difficulty: Option<Difficulty>,
    pub game_type: GameType,
    pub game_version: Option<String>,
    pub seed: Option<i64>,
    pub last_played: OffsetDateTime,
}
Available on crate feature save-games only.
Expand description

Represents a single save game.

Fields§

§name: String

Name of the save game

§path: PathBuf

Path to the save game

§difficulty: Option<Difficulty>

Difficulty of the save game. No value means the difficulty is globally set (older versions).

§game_type: GameType

Game type for new players

§game_version: Option<String>

Game version the save game was last saved in

§seed: Option<i64>

The seed of the save game

§last_played: OffsetDateTime

Last played timestamp

Implementations§

Available on crate feature backup only.

Exports the save game folder using a gzip compressed tar archive. The compression is a level is an integer from 0-9 where 0 means “no compression” and 9 means “take as long as you’d like”.

Available on crate feature backup only.

Imports a save game archive. The archive needs to contain the marker file. Validates the imported save game and returns None if the save game could not be parsed.

Removes the whole save game folder.

Warning: This will permanently delete the save game!

Loads the icon from the save game.

Gets the path of the icon.png file.

Trait Implementations§

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Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations§

Blanket Implementations§

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