pub struct GameProcessHandle { /* private fields */ }
Available on Unix only.
Expand description

Handle to the game process.

Trait Implementations§

Returns a copy of the value. Read more
Performs copy-assignment from source. Read more
Formats the value using the given formatter. Read more

Launches the game by forking the process. Communication to the forked process works through IPC channels. The handle should at some point be waited to avoid creating zombie processes.

Sends a shutdown signal to the forked process. After this call the process should be waited to reap the zombie process.

Waits for the process to exit. This allows the OS to reap the created zombie process.

Checks whether the game is still running.

Checks whether the game is still running.

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Mutably borrows from an owned value. Read more

Returns the argument unchanged.

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