[−][src]Function chip::euler_rotation
pub fn euler_rotation(pyr: &Vector3<f32>) -> Rotation3<f32>
Converts the given (pitch, yaw, roll) to a rotation matrix. The rotations are applied in ZYX order, which matches Rocket League.
Example
let pitch = 0.0; let yaw = PI / 2.0; let roll = 0.0; let pyr = Vector3::new(pitch, yaw, roll); let rotation_matrix = euler_rotation(&pyr);