Struct chip::Ball

source ·
pub struct Ball(_);
Expand description

A ball simulation.

Example

let mut ball = Ball::new();
ball.set_pos(Point3::new(0.0, 0.0, 100.0));
ball.set_vel(Vector3::new(300.0, 400.0, 500.0));

ball.step(1.0 / 120.0);
println!("{:?}", ball.pos());

Implementations

Creates a Ball.

Gets the ball’s position.

Sets the ball’s position.

Gets the ball’s velocity.

Sets the ball’s velocity.

Gets the ball’s angular velocity.

Sets the ball’s angular velocity.

Gets the time elapsed in the simulation.

Sets the time elapsed in the simulation.

Simulates the next dt seconds, and updates the ball’s physics values.

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more
Immutably borrows from an owned value. Read more
Mutably borrows from an owned value. Read more

Returns the argument unchanged.

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

Should always be Self
The inverse inclusion map: attempts to construct self from the equivalent element of its superset. Read more
Checks if self is actually part of its subset T (and can be converted to it).
Use with care! Same as self.to_subset but without any property checks. Always succeeds.
The inclusion map: converts self to the equivalent element of its superset.
The type returned in the event of a conversion error.
Performs the conversion.
The type returned in the event of a conversion error.
Performs the conversion.