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use color::Color;
use rank::Rank;
use file::File;
use std::fmt;

/// Represent a square on the chess board
#[derive(PartialEq, Ord, Eq, PartialOrd, Copy, Clone)]
pub struct Square(u8);

/// How many squares are there?
pub const NUM_SQUARES: usize = 64;

impl Square {
    /// Create a new square, given an index.
    /// Note: It is invalid, but allowed, to pass in a number >= 64.  Doing so will crash stuff.
    pub unsafe fn new(sq: u8) -> Square {
        Square(sq)
    }

    /// Make a square given a rank and a file
    pub fn make_square(rank: Rank, file: File) -> Square {
        Square((rank.to_index() as u8)<<3 | (file.to_index() as u8))
    }


    /// Return the rank given this square.
    pub fn get_rank(&self) -> Rank {
        Rank::from_index((self.0 >> 3) as usize)
    }

    /// Return the file given this square.
    pub fn get_file(&self) -> File {
        File::from_index((self.0 & 7) as usize)
    }

    /// If there is a square above me, return that.  Otherwise, None.
    pub fn up(&self) -> Option<Square> {
        if self.get_rank() == Rank::Eighth {
            None
        } else {
            Some(Square::make_square(self.get_rank().up(), self.get_file()))
        }
    }

    /// If there is a square below me, return that.  Otherwise, None.
    pub fn down(&self) -> Option<Square> {
        if self.get_rank() == Rank::First {
            None
        } else {
            Some(Square::make_square(self.get_rank().down(), self.get_file()))
        }
    }

    /// If there is a square to the left of me, return that.  Otherwise, None.
    pub fn left(&self) -> Option<Square> {
        if self.get_file() == File::A {
            None
        } else {
            Some(Square::make_square(self.get_rank(), self.get_file().left()))
        }
    }

    /// If there is a square to the right of me, return that.  Otherwise, None.
    pub fn right(&self) -> Option<Square> {
        if self.get_file() == File::H {
            None
        } else {
            Some(Square::make_square(self.get_rank(), self.get_file().right()))
        }
    }

    /// If there is a square "forward", given my `Color`, go in that direction.  Otherwise, None.
    pub fn forward(&self, color: Color) -> Option<Square> {
        match color {
            Color::White => self.up(),
            Color::Black => self.down()
        }
    }

    /// If there is a square "backward" given my `Color`, go in that direction.  Otherwise, None.
    pub fn backward(&self, color: Color) -> Option<Square> {
        match color {
            Color::White => self.down(),
            Color::Black => self.up()
        }
    }


    /// If there is a square above me, return that.  If not, wrap around to the other side.
    pub fn uup(&self) -> Square {
        Square::make_square(self.get_rank().up(), self.get_file())
    }

    /// If there is a square below me, return that.  If not, wrap around to the other side.
    pub fn udown(&self) -> Square {
        Square::make_square(self.get_rank().down(), self.get_file())
    }

    /// If there is a square to the left of me, return that. If not, wrap around to the other side.
    pub fn uleft(&self) -> Square {
        Square::make_square(self.get_rank(), self.get_file().left())
    }

    /// If there is a square to the right of me, return that.  If not, wrap around to the other
    /// side.
    pub fn uright(&self) -> Square {
        Square::make_square(self.get_rank(), self.get_file().right())
    }

    /// If there is a square "forward", given my color, return that.  If not, wrap around to the
    /// other side.
    pub fn uforward(&self, color: Color) -> Square {
        match color {
            Color::White => self.uup(),
            Color::Black => self.udown()
        }
    }

    /// If there is a square "backward", given my color, return that.  If not, wrap around to the
    /// other side.
    pub fn ubackward(&self, color: Color) -> Square {
        match color {
            Color::White => self.udown(),
            Color::Black => self.uup()
        }
    }

    /// Convert this square to an integer.
    pub fn to_int(&self) -> u8 {
        self.0
    }

    /// Convert this `Square` to a `usize` for table lookup purposes
    pub fn to_index(&self) -> usize {
        self.0 as usize
    }

    /// Convert a UCI `String` to a square.  If invalid, return `None`
    pub fn from_string(s: String) -> Option<Square> {
        if s.len() != 2 {
            return None;
        }
        let ch: Vec<char> = s.chars().collect();
        match ch[0] {
            'a' | 'b' | 'c' | 'd' | 'e' | 'f' | 'g' | 'h' => {},
            _ => { return None; }
        }
        match ch[1] {
            '1' | '2' | '3' | '4' | '5' | '6' | '7' | '8' => {},
            _ => { return None; }
        }
        Some(Square::make_square(Rank::from_index((ch[1] as usize) - ('1' as usize)),
                                 File::from_index((ch[0] as usize) - ('a' as usize))))
    }
}
impl fmt::Display for Square {
    fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
        write!(f, "{}{}", (('a' as u8) + ((self.0 & 7) as u8)) as char,
                          (('1' as u8) + ((self.0 >> 3) as u8)) as char)
    }
}
 
/// A list of every square on the chessboard.
pub const ALL_SQUARES: [Square; 64] = [
     Square(0),  Square(1),  Square(2),  Square(3),  Square(4),  Square(5),  Square(6), Square(7),
     Square(8),  Square(9), Square(10), Square(11), Square(12), Square(13), Square(14), Square(15),
    Square(16), Square(17), Square(18), Square(19), Square(20), Square(21), Square(22), Square(23),
    Square(24), Square(25), Square(26), Square(27), Square(28), Square(29), Square(30), Square(31),
    Square(32), Square(33), Square(34), Square(35), Square(36), Square(37), Square(38), Square(39),
    Square(40), Square(41), Square(42), Square(43), Square(44), Square(45), Square(46), Square(47),
    Square(48), Square(49), Square(50), Square(51), Square(52), Square(53), Square(54), Square(55),
    Square(56), Square(57), Square(58), Square(59), Square(60), Square(61), Square(62), Square(63) ];