use piece::Piece;
use square::Square;
/// Represent a ChessMove in memory
#[derive(Clone, Copy, PartialOrd, PartialEq)]
pub struct ChessMove {
source: Square,
dest: Square,
promotion: Option<Piece>
}
impl ChessMove {
/// Create a new chess move, given a source `Square`, a destination `Square, and an optional
/// promotion `Piece`
pub fn new(source: Square, dest: Square, promotion: Option<Piece>) -> ChessMove {
ChessMove { source: source, dest: dest, promotion: promotion }
}
/// Get the source square (square the piece is currently on).
pub fn get_source(&self) -> Square {
self.source
}
/// Get the destination square (square the piece is going to).
pub fn get_dest(&self) -> Square {
self.dest
}
/// Get the promotion piece (maybe).
pub fn get_promotion(&self) -> Option<Piece> {
self.promotion
}
}