use chargrid_render::*;
pub struct PadView<V> {
pub view: V,
pub size: Size,
}
impl<V, T> View<T> for PadView<V>
where
V: View<T>,
{
fn view<F: Frame, C: ColModify>(&mut self, data: T, context: ViewContext<C>, frame: &mut F) {
self.view.view(data, context, frame);
}
fn size<C: ColModify>(&mut self, data: T, context: ViewContext<C>) -> Size {
self.view.size(data, context) + self.size
}
fn view_size<F: Frame, C: ColModify>(
&mut self,
data: T,
context: ViewContext<C>,
frame: &mut F,
) -> Size {
self.view.view_size(data, context, frame) + self.size
}
}