use std::marker::PhantomData;
use num::BaseNum;
use point::{Point, Point2, Point3};
use vector::{Vector, Vector2, Vector3};
#[derive(Copy, Clone, PartialEq, RustcEncodable, RustcDecodable)]
pub struct Ray<S, P, V> {
pub origin: P,
pub direction: V,
phantom_s: PhantomData<S>
}
impl<S: BaseNum, V: Vector<S>, P: Point<S, V>> Ray<S, P, V> {
pub fn new(origin: P, direction: V) -> Ray<S, P, V> {
Ray {
origin: origin,
direction: direction,
phantom_s: PhantomData
}
}
}
pub type Ray2<S> = Ray<S, Point2<S>, Vector2<S>>;
pub type Ray3<S> = Ray<S, Point3<S>, Vector3<S>>;