#![feature(test)]
extern crate rand;
extern crate test;
extern crate cgmath;
use rand::{IsaacRng, Rng};
use test::Bencher;
use cgmath::*;
#[path="common/macros.rs"]
#[macro_use] mod macros;
bench_binop!(_bench_vector2_add_v, Vector2<f32>, Vector2<f32>, add_v);
bench_binop!(_bench_vector3_add_v, Vector3<f32>, Vector3<f32>, add_v);
bench_binop!(_bench_vector4_add_v, Vector4<f32>, Vector4<f32>, add_v);
bench_binop!(_bench_vector2_sub_v, Vector2<f32>, Vector2<f32>, sub_v);
bench_binop!(_bench_vector3_sub_v, Vector3<f32>, Vector3<f32>, sub_v);
bench_binop!(_bench_vector4_sub_v, Vector4<f32>, Vector4<f32>, sub_v);
bench_binop!(_bench_vector2_mul_v, Vector2<f32>, Vector2<f32>, mul_v);
bench_binop!(_bench_vector3_mul_v, Vector3<f32>, Vector3<f32>, mul_v);
bench_binop!(_bench_vector4_mul_v, Vector4<f32>, Vector4<f32>, mul_v);
bench_binop!(_bench_vector2_div_v, Vector2<f32>, Vector2<f32>, div_v);
bench_binop!(_bench_vector3_div_v, Vector3<f32>, Vector3<f32>, div_v);
bench_binop!(_bench_vector4_div_v, Vector4<f32>, Vector4<f32>, div_v);
bench_binop_deref!(_bench_vector2_add_s, Vector2<f32>, f32, add_s);
bench_binop_deref!(_bench_vector3_add_s, Vector3<f32>, f32, add_s);
bench_binop_deref!(_bench_vector4_add_s, Vector4<f32>, f32, add_s);
bench_binop_deref!(_bench_vector2_sub_s, Vector2<f32>, f32, sub_s);
bench_binop_deref!(_bench_vector3_sub_s, Vector3<f32>, f32, sub_s);
bench_binop_deref!(_bench_vector4_sub_s, Vector4<f32>, f32, sub_s);
bench_binop_deref!(_bench_vector2_mul_s, Vector2<f32>, f32, mul_s);
bench_binop_deref!(_bench_vector3_mul_s, Vector3<f32>, f32, mul_s);
bench_binop_deref!(_bench_vector4_mul_s, Vector4<f32>, f32, mul_s);
bench_binop_deref!(_bench_vector2_div_s, Vector2<f32>, f32, div_s);
bench_binop_deref!(_bench_vector3_div_s, Vector3<f32>, f32, div_s);
bench_binop_deref!(_bench_vector4_div_s, Vector4<f32>, f32, div_s);
bench_binop!(_bench_vector2_dot, Vector2<f32>, Vector2<f32>, dot);
bench_binop!(_bench_vector3_dot, Vector3<f32>, Vector3<f32>, dot);
bench_binop!(_bench_vector4_dot, Vector4<f32>, Vector4<f32>, dot);
bench_binop!(_bench_vector3_cross, Vector3<f32>, Vector3<f32>, cross);
bench_unop!(_bench_vector2_norm, Vector2<f32>, length);
bench_unop!(_bench_vector3_norm, Vector3<f32>, length);
bench_unop!(_bench_vector4_norm, Vector4<f32>, length);
bench_unop!(_bench_vector2_normalize, Vector2<f32>, normalize);
bench_unop!(_bench_vector3_normalize, Vector3<f32>, normalize);
bench_unop!(_bench_vector4_normalize, Vector4<f32>, normalize);