extern crate cgmath;
use cgmath::{Point, Point3, Vector, Vector3};
use cgmath::{Bound, Relation, Plane};
use cgmath::{ApproxEq};
#[test]
fn test_homogeneous() {
let p = Point3::new(1.0f64, 2.0f64, 3.0f64);
assert!(p.approx_eq( &Point3::from_homogeneous( &p.to_homogeneous() ) ));
}
#[test]
fn test_bound() {
let point = Point3::new(1f32, 2.0, 3.0);
let normal = Vector3::new(0f32, -0.8, -0.36);
let plane = Plane::from_point_normal(point, normal);
assert_eq!(point.relate_plane(&plane), Relation::Cross);
assert_eq!(point.add_v(&normal).relate_plane(&plane), Relation::In);
assert_eq!(point.add_v(&normal.mul_s(-1.0)).relate_plane(&plane), Relation::Out);
}