Struct cetkaik_full_state_transition::state::C [−][src]
pub struct C { pub c: CWithoutCiurl, pub ciurl: i32, }
Expand description
This is the state after the user has stepped over a piece and has cast the sticks so that the user can play to make an infinite movement from there. Seeing the sticks, the user is supposed to decide the final location and send it (AfterHalfAcceptance
) to the server.
/踏越え後の無限移動をユーザーが行い、それに対して投げ棒で判定した後の状態。投げ棒を見て、ユーザーは最終的な移動場所をCに対しこれから送りつける。
Fields
c: CWithoutCiurl
ciurl: i32
Implementations
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Auto Trait Implementations
Blanket Implementations
Mutably borrows from an owned value. Read more
pub fn vzip(self) -> V