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use super::absolute;

/// Describes the moves that require a stepping-over cast
/// (that is, when after stepping over a piece you plan to make a movement with infinite range).
/// /踏越え判定が必要になるタイプの移動を表現する型。
#[derive(Clone, Debug, Copy, PartialEq, Eq, Hash)]
pub struct InfAfterStep {
    pub src: absolute::Coord,
    pub step: absolute::Coord,
    pub planned_direction: absolute::Coord,
}

/// Describes the decision after the stepping-over cast was sent from the server
/// /踏越え判定の結果がサーバーから送られた後にユーザーが送ってくる決断を表現する型。
#[derive(Clone, Debug, Copy, PartialEq, Eq, Hash)]
pub struct AfterHalfAcceptance {
    /// None: hands over the turn to the opponent
    /// None は(投げ棒の出目が気に入らなかったために)パスして相手に手番を渡すことを表す
    pub dest: Option<absolute::Coord>,
}

/// Describes all the moves except those that require a stepping-over cast
/// (that is, when after stepping over a piece you plan to make a movement with infinite range).
/// /踏越え判定が不要なタイプの移動を表現する型。
#[derive(Clone, Debug, Copy, PartialEq, Eq, Hash)]
pub enum NormalMove {
    NonTamMoveSrcDst {
        src: absolute::Coord,
        dest: absolute::Coord,
    },
    NonTamMoveSrcStepDstFinite {
        src: absolute::Coord,
        step: absolute::Coord,
        dest: absolute::Coord,
    },
    NonTamMoveFromHand {
        color: cetkaik_core::Color,
        prof: cetkaik_core::Profession,
        dest: absolute::Coord,
    },
    TamMoveNoStep {
        src: absolute::Coord,
        first_dest: absolute::Coord,
        second_dest: absolute::Coord,
    },
    TamMoveStepsDuringFormer {
        src: absolute::Coord,
        step: absolute::Coord,
        first_dest: absolute::Coord,
        second_dest: absolute::Coord,
    },
    TamMoveStepsDuringLatter {
        src: absolute::Coord,
        step: absolute::Coord,
        first_dest: absolute::Coord,
        second_dest: absolute::Coord,
    },
}