cell-grid 0.1.1

A simple fixed-size 2d grid container suitable for `no_std` game development
Documentation
# Changelog

All notable changes to this project will be documented in this file.

The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).


## [Unreleased]


## [0.1.1] - 2023-12-09

### Added 

* `Rect::coords` iterator
* `Grid::cells` iterator
* `Grid::get_mut` and `Grid::set` method to mutate the content

### Documentation

* Minor documentation improvements

## [0.1.0] - 2023-12-08

* `Grid` struct
  * Create a new grid either with default values for cells, an iterator of cells, or using an `init` function for each cell
  * Access a cell by coordinate
  * Iterate over cells that are in a given rectangle
* `Coord` struct
* `Rect` struct
* `no_std` support (by disabling the `std` feature)
* `aline-v01` feature for compatiblity with the [`aline`]https://github.com/jcornaz/aline crate

[Unreleased]: https://github.com/jcornaz/cell-grid/compare/v0.1.1...HEAD
[0.1.1]: https://github.com/jcornaz/cell-grid/compare/v0.1.0...v0.1.1
[0.1.0]: https://github.com/jcornaz/cell-grid/compare/...v0.1.0