ccdb_script 1.1.0

A small language to add in games for easy modding
Documentation

CCDB-SCRIPT

Why ccdb-script?

A light language for rust when you want your game or project to easily be moddable.

ccdb-script is light

as said ccdb-script is made to be light

ccdb-script is easy

ccdb-script is made to be easy to integrate into any given project

How to integrate

// ! note this example uses my other crate openfile 
use ccdb_script;
/* The test ccdb-script 
[(var)test "test"]
*/
fn main(){
    ccdb_script::run(openfile::readFile("test.ccdbs")); // you can also get val from this
    let parse = ccdb_script::parse(openfile::readFile("test.ccdbs")); // if you split it up this way you only need to parse once and then 
    // you can still easily run the script whenever you want to 
    let mut val = ccdb_script::run_parsed(parse);
    println!("{}",val.get_var("test".to_string()));

    // if you want custom values when running the script;
    let mut var = ccdb_script::var::Var::new();
    var.new_var("name","value");
    ccdb_script::run_parsed_var(parse, &mut var);
}

Syntax


[(Command)arguments]

example: 
[(var)test "test"]
[(print)test]
[(print)"Hello, world"]
[(if)test == "test"]
[(edit)test "test2"]

[(print)"new test"]

[(print)test]
[(print)"That is true"]

[(print)"dropping test"]
/ drop a variable by using drop
[(drop)test]

[(if stop)]

[(var)int "0"]
[(print)int]
/ use + / - and * like this before the number to do a math operation
[(edit)int +100]
[(print)int]


Uses

This language is made to be easily integrated in ccdb
and other projects