castle-game 0.1.9

2D destructible terrain strategy game
# [castle-game]https://tversteeg.itch.io/castle-game
2D destructible terrain strategy game

[![Build Status](https://travis-ci.org/tversteeg/castle-game.svg?branch=master)](https://travis-ci.org/tversteeg/castle-game) [![](https://img.shields.io/crates/v/castle-game.svg)](https://crates.io/crates/castle-game) [![License: GPL-3.0](https://img.shields.io/crates/l/castle-game.svg)](#license) [![](https://img.shields.io/crates/d/castle-game.svg)](#downloads) [![](https://tokei.rs/b1/github/tversteeg/castle-game)](https://github.com/Aaronepower/tokei)

# Prerequisites

## Linux (Debian based)

    sudo apt install xorg-dev

## Windows & Mac

None

# Run

    cargo run --release

# Screenshots

### v4 - Detect collision between entities and the terrain and draw using masks
![0.4](img/screengrab4.gif?raw=true)

### v3 - Apply physics to the entities and spawn them dynamically
![0.3](img/screengrab3.gif?raw=true)

### v2 - Use `specs` for rendering multiple entities
![0.2](img/screenshot2.png?raw=true)

### v1 - Render using a simple framebuffer
![0.1](img/screenshot1.png?raw=true)