[−][src]Module caper::game
Module represent another way of creating a game
Structs
Game | Struct for creating an instance of a game with all systems and items contained |
Enums
UpdateStatus | Enum for update to return status |
Traits
RenderItems | Trait for operations on RenderItem |
TextItems | Trait for operations on TextItem |
Update | Trait with default update definition |
Functions
start_loop | start running a game |