1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108
/*! Small game framework. Currently has systems for: - Rendering ([glium](https://github.com/tomaka/glium)) - Input ([glutin](https://github.com/tomaka/glutin)) - Physics ([nphysics](https://github.com/sebcrozet/nphysics)) - Audio ([rodio](https://github.com/tomaka/rodio)) Note: This is being used for/was created with [specific game](https://twitter.com/SHockham/status/821691014863798272) in mind so might not be ideal for use with everything. [Example](https://github.com/shockham/caper/blob/master/examples/simple.rs) of a basis for a game: ``` extern crate caper; use caper::types::{ RenderItemBuilder, TransformBuilder }; use caper::game::Game; use caper::mesh::gen_cube; use caper::imgui::Ui; use caper::input::Key; fn main() { // crate an instance of the game struct let mut game = Game::new(); // define some items to be rendered game.add_render_item( RenderItemBuilder::default() .vertices(gen_cube()) .instance_transforms(vec![ TransformBuilder::default() .pos((-0.5, 0.0, -5.0)) .build() .unwrap() ]) .build() .unwrap()); loop { // run the engine update game.update(|_:&Ui|{ }); // update the first person inputs game.input.handle_fp_inputs(&mut game.cam_state); // quit if game.input.keys_down.contains(&Key::Escape) { break; } } } ``` */ #![deny(missing_docs)] #[macro_use] pub extern crate glium; #[macro_use] extern crate derive_builder; #[macro_use] extern crate serde_derive; #[macro_use] extern crate lazy_static; pub extern crate imgui; pub extern crate ncollide; pub extern crate nphysics3d; pub extern crate nalgebra; pub extern crate image; extern crate glium_text_rusttype as glium_text; extern crate noise; extern crate time; extern crate fps_counter; extern crate bincode; extern crate serde; extern crate gif; extern crate rodio; extern crate imgui_glium_renderer; /// Module for utility functions for textures #[macro_use] pub mod texture; /// A module for rendering items pub mod renderer; /// Utility functions and macros pub mod utils; /// Module for input handing pub mod input; /// Module for dealing with shaders pub mod shader; /// Module for procedurally generated meshes pub mod mesh; /// Rendering post processing effects pub mod posteffect; /// All of the caper types pub mod types; /// Simple collision detection pub mod collision; /// Module for saving and loading data pub mod persist; /// Module represent another way of creating a game pub mod game; /// Module for the lighting system pub mod lighting; /// Module for the audio system pub mod audio;