Struct camera_controllers::CameraPerspective
[−]
[src]
pub struct CameraPerspective<T = f32> { pub fov: T, pub near_clip: T, pub far_clip: T, pub aspect_ratio: T, }
Models camera perspective settings.
Fields
fov: T
Field of view (in degrees).
near_clip: T
The near clip distance.
far_clip: T
The far clip distance.
aspect_ratio: T
The aspect ratio, usually set to 1.0.
Methods
impl<T> CameraPerspective<T> where
T: Float,
f64: Cast<T>,
[src]
T: Float,
f64: Cast<T>,
fn projection(&self) -> [[T; 4]; 4]
Computes a projection matrix for the camera perspective.