calloop 0.7.2

A callback-based event loop
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# calloop

Calloop, a Callback-based Event Loop

This crate provides an `EventLoop` type, which is a small abstraction
over a polling system. The main difference between this crate
and other traditional rust event loops is that it is based on callbacks:
you can register several event sources, each being associated with a callback
closure that will be invoked whenever the associated event source generates
events.

The main target use of this event loop is thus for apps that expect to spend
most of their time waiting for events and wishes to do so in a cheap and convenient
way. It is not meant for large scale high performance IO.

### How to use it

```rust
extern crate calloop;

use calloop::{generic::Generic, EventLoop, Interest, Mode};

use std::time::Duration;

fn main() {
    // Create the event loop
    let mut event_loop = EventLoop::try_new()
                .expect("Failed to initialize the event loop!");
    // Retrieve an handle. It is used to insert new sources into the event loop
    // It can be cloned, allowing you to insert sources from within source callbacks
    let handle = event_loop.handle();

    // Inserting an event source takes this general form
    // it can also be done from within the callback of an other event source
    handle.insert_source(
        // a type implementing the EventSource trait
        source,
        // a callback that is invoked whenever this source generates an event
        |event, metadata, shared_data| {
            // This callback is given 3 values:
            // - the event generated by the source
            // - &mut access to some metadata, specific to the event source
            // - &mut access to the global shared data that was passed to EventLoop::dispatch
        }
    );

    // Actual run of your loop
    //
    // Dispatch received events to their callbacks, waiting at most 20 ms for
    // new events between each invocation of the provided callback.
    //
    // The `&mut shared_data` is a mutable reference that will be forwarded to all
    // your callbacks, allowing them to share some state
    event_loop.run(Duration::from_millis(20), &mut shared_data, |shared_data| {
        /*
        * Insert here the processing you need to do do between each waiting session
        * like your drawing logic if you're doing a GUI app for example.
        */
    });
}
```

### Event source types

The event loop is backed by an OS provided polling selector (epoll on Linux).

This crate also provide some adapters for common event sources such as:

- MPSC channels
- Timers
- unix signals on Linux

As well as generic objects backed by file descriptors.

It is also possible to insert "idle" callbacks. These callbacks represent computations that
need to be done at some point, but are not as urgent as processing the events. These callbacks
are stored and then executed during `EventLoop::dispatch`, once all events from the sources
have been processed.

### Async/Await compatibility

`calloop` can be used with futures, both as an executor and for monitoring Async IO.

Activating the `executor` cargo feature will add the `futures` module, which provides
a future executor that can be inserted into an `EventLoop` as yet another `EventSource`.

IO objects can be made Async-aware via the `LoopHandle::adapt_io` method. Waking up the
futures using these objects is handled by the associated `EventLoop` directly.

### Custom event sources

You can create custom event sources can will be inserted in the event loop by
implementing the `EventSource` trait. This can be done either directly from the file
descriptors of your source of interest, or by wrapping an other event source and further
processing its events. An `EventSource` can register more than one file descriptor and
aggregate them.

### Platforms support

Currently, only Linux and the *BSD are supported.

License: MIT