[][src]Struct bwapi_wrapper::BWAPI_BulletInterface

#[repr(C)]pub struct BWAPI_BulletInterface {
    pub _base: BWAPI_Interface,
}
An interface object representing a bullet or missile spawned from an attack.

The Bullet interface allows you to detect bullets, missiles, and other types of non-melee attacks or special abilities that would normally be visible through human eyes (A lurker spike or a Queen's flying parasite), allowing quicker reaction to unavoidable consequences.

For example, ordering medics to restore units that are about to receive a lockdown to compensate for latency and minimize its effects. You can't know entirely which unit will be receiving a lockdown unless you can detect the lockdown missile using the Bullet class.

Bullet objects are re-used after they are destroyed, however their ID is updated when it represents a new Bullet.

If Flag::CompleteMapInformation is disabled, then a Bullet is accessible if and only if it is visible. Otherwise if Flag::CompleteMapInformation is enabled, then all Bullets in the game are accessible. @see Game::getBullets, BulletInterface::exists @ingroup Interface

Fields

_base: BWAPI_Interface

Trait Implementations

impl Debug for BWAPI_BulletInterface[src]

impl Default for BWAPI_BulletInterface[src]

impl Eq for BWAPI_BulletInterface[src]

impl Hash for BWAPI_BulletInterface[src]

impl PartialEq<BWAPI_BulletInterface> for BWAPI_BulletInterface[src]

impl StructuralEq for BWAPI_BulletInterface[src]

impl StructuralPartialEq for BWAPI_BulletInterface[src]

Auto Trait Implementations

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.