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// Buttplug Rust Source Code File - See https://buttplug.io for more info.
//
// Copyright 2016-2022 Nonpolynomial Labs LLC. All rights reserved.
//
// Licensed under the BSD 3-Clause license. See LICENSE file in the project root
// for full license information.
//! Handles client sessions, as well as discovery and communication with hardware.
//!
//! The Buttplug Server is just a thin frontend for device connection and communication. The server
//! itself doesn't do much other than configuring the device system and handling a few non-device
//! related tasks like [initial connection
//! handshake](https://buttplug-spec.docs.buttplug.io/architecture.html#stages) and system timeouts.
//! Once a connection is made from a [ButtplugClient](crate::client::ButtplugClient) to a
//! [ButtplugServer], the server mostly acts as a pass-thru frontend to the [DeviceManager].
//!
//! ## Server Lifetime
//!
//! The server has following lifetime stages:
//!
//! - Configuration
//! - This happens across the [ButtplugServerBuilder], as well as the [ButtplugServer] instance it
//! returns. During this time, we can specify attributes of the server like its name and if it
//! will have a ping timer. It also allows for addition of protocols and device configurations
//! to the system, either via configuration files or through manual API calls.
//! - Connection
//! - After configuration is done, the server can be put into a listening mode (assuming
//! [RemoteServer](ButtplugRemoteServer) is being used. for [in-process
//! servers](crate::connector::ButtplugInProcessClientConnector), the client own the server and just
//! connects to it directly). At this point, a [ButtplugClient](crate::client::ButtplugClient)
//! can connect and start the
//! [handshake](https://buttplug-spec.docs.buttplug.io/architecture.html#stages) process.
//! - Pass-thru
//! - Once the handshake has succeeded, the server basically becomes a pass-thru to the
//! [DeviceManager], which manages discovery of and communication with devices. The only thing
//! the server instance manages at this point is ownership of the [DeviceManager] and
//! ping timer, but doesn't really do much itself. The server remains in this state until the
//! connection to the client is severed, at which point all devices connected to the device
//! manager will be stopped.
//! - Disconnection
//! - The server can be put back in Connection mode without being recreated after disconnection,
//! to listen for another client connection while still maintaining connection to whatever
//! devices the [DeviceManager] has.
//! - Destruction
//! - If the server object is dropped, all devices are stopped and disconnected as part
//! of the [DeviceManager] teardown.
pub mod device;
mod ping_timer;
use self::device::{
configuration::{
ProtocolAttributesIdentifier,
ProtocolCommunicationSpecifier,
ProtocolDeviceAttributes,
},
hardware::communication::HardwareCommunicationManagerBuilder,
protocol::ProtocolIdentifierFactory,
ServerDeviceIdentifier,
ServerDeviceManager,
ServerDeviceManagerBuilder,
};
use crate::{
core::{
errors::*,
message::{
self,
ButtplugClientMessage,
ButtplugDeviceCommandMessageUnion,
ButtplugDeviceManagerMessageUnion,
ButtplugMessage,
ButtplugServerMessage,
StopAllDevices,
StopScanning,
BUTTPLUG_CURRENT_MESSAGE_SPEC_VERSION,
},
},
util::{
async_manager,
device_configuration::{load_protocol_configs, DEVICE_CONFIGURATION_JSON},
stream::convert_broadcast_receiver_to_stream,
},
};
use futures::{
future::{self, BoxFuture, FutureExt},
Stream,
};
use ping_timer::PingTimer;
use std::{
fmt,
sync::{
atomic::{AtomicBool, Ordering},
Arc,
},
};
use thiserror::Error;
use tokio::sync::broadcast;
use tokio_stream::StreamExt;
use tracing_futures::Instrument;
/// Result type for Buttplug Server methods, as the server will always communicate in
/// [ButtplugServerMessage] instances in order to follow the [Buttplug
/// Spec](http://buttplug-spec.docs.buttplug.io).
pub type ButtplugServerResult = Result<ButtplugServerMessage, ButtplugError>;
/// Future type for Buttplug Server futures, as the server will always communicate in
/// [ButtplugServerMessage] instances in order to follow the [Buttplug
/// Spec](http://buttplug-spec.docs.buttplug.io).
pub type ButtplugServerResultFuture = BoxFuture<'static, ButtplugServerResult>;
/// Error enum for Buttplug Server configuration errors.
#[derive(Error, Debug)]
pub enum ButtplugServerError {
/// DeviceConfigurationManager could not be built.
#[error("The DeviceConfigurationManager could not be built: {0}")]
DeviceConfigurationManagerError(ButtplugDeviceError),
/// DeviceCommunicationManager type has already been added to the system.
#[error("DeviceCommunicationManager of type {0} has already been added.")]
DeviceCommunicationManagerTypeAlreadyAdded(String),
/// Protocol has already been added to the system.
#[error("Buttplug Protocol of type {0} has already been added to the system.")]
ProtocolAlreadyAdded(String),
/// Requested protocol has not been registered with the system.
#[error("Buttplug Protocol of type {0} does not exist in the system and cannot be removed.")]
ProtocolDoesNotExist(String),
}
/// Configures and creates [ButtplugServer] instances.
pub struct ButtplugServerBuilder {
/// Name of the server, will be sent to the client as part of the [initial connection
/// handshake](https://buttplug-spec.docs.buttplug.io/architecture.html#stages).
name: String,
/// Maximum time system will live without receiving a Ping message before disconnecting. If None,
/// ping timer does not run.
max_ping_time: Option<u32>,
/// JSON string, with the contents of the base Device Configuration file
device_configuration_json: Option<String>,
/// JSON string, with the contents of the User Device Configuration file
user_device_configuration_json: Option<String>,
/// Device manager builder for the server
device_manager_builder: ServerDeviceManagerBuilder,
}
impl Default for ButtplugServerBuilder {
fn default() -> Self {
Self {
name: "Buttplug Server".to_owned(),
max_ping_time: None,
device_configuration_json: Some(DEVICE_CONFIGURATION_JSON.to_owned()),
user_device_configuration_json: None,
device_manager_builder: ServerDeviceManagerBuilder::default(),
}
}
}
impl ButtplugServerBuilder {
/// Set the name of the server, which is relayed to the client on connection (mostly for
/// confirmation in UI dialogs)
pub fn name(&mut self, name: &str) -> &mut Self {
self.name = name.to_owned();
self
}
/// Set the maximum ping time, in milliseconds, for the server. If the server does not receive a
/// [Ping](crate::core::messages::Ping) message in this amount of time after the handshake has
/// succeeded, the server will automatically disconnect. If this is not called, the ping timer
/// will not be activated.
///
/// Note that this has nothing to do with communication medium specific pings, like those built
/// into the Websocket protocol. This ping is specific to the Buttplug protocol.
pub fn max_ping_time(&mut self, ping_time: u32) -> &mut Self {
self.max_ping_time = Some(ping_time);
self
}
/// Set the device configuration json file contents, to be loaded during build.
pub fn device_configuration_json(&mut self, config_json: Option<String>) -> &mut Self {
self.device_configuration_json = config_json;
self
}
/// Set the user device configuration json file contents, to be loaded during build.
pub fn user_device_configuration_json(&mut self, config_json: Option<String>) -> &mut Self {
self.user_device_configuration_json = config_json;
self
}
pub fn comm_manager<T>(&mut self, builder: T) -> &mut Self
where
T: HardwareCommunicationManagerBuilder + 'static,
{
self.device_manager_builder.comm_manager(builder);
self
}
pub fn allowed_address(&mut self, address: &str) -> &mut Self {
self.device_manager_builder.allowed_address(address);
self
}
pub fn denied_address(&mut self, address: &str) -> &mut Self {
self.device_manager_builder.denied_address(address);
self
}
pub fn reserved_index(&mut self, identifier: &ServerDeviceIdentifier, index: u32) -> &mut Self {
self
.device_manager_builder
.reserved_index(identifier, index);
self
}
pub fn protocol_factory<T>(&mut self, factory: T) -> &mut Self
where
T: ProtocolIdentifierFactory + 'static,
{
self.device_manager_builder.protocol_factory(factory);
self
}
pub fn communication_specifier(
&mut self,
protocol_name: &str,
specifier: ProtocolCommunicationSpecifier,
) -> &mut Self {
self
.device_manager_builder
.communication_specifier(protocol_name, specifier);
self
}
pub fn protocol_attributes(
&mut self,
identifier: ProtocolAttributesIdentifier,
attributes: ProtocolDeviceAttributes,
) -> &mut Self {
self
.device_manager_builder
.protocol_attributes(identifier, attributes);
self
}
pub fn skip_default_protocols(&mut self) -> &mut Self {
self.device_manager_builder.skip_default_protocols();
self
}
pub fn allow_raw_messages(&mut self) -> &mut Self {
self.device_manager_builder.allow_raw_messages();
self
}
/// Try to build a [ButtplugServer] using the parameters given.
pub fn finish(&mut self) -> Result<ButtplugServer, ButtplugServerError> {
// Create the server
debug!("Creating server '{}'", self.name);
info!("Buttplug Server Operating System Info: {}", os_info::get());
// First, try loading our configs. If this doesn't work, nothing else will, so get it out of
// the way first.
let dcm_builder = load_protocol_configs(
self.device_configuration_json.clone(),
self.user_device_configuration_json.clone(),
false,
)
.map_err(ButtplugServerError::DeviceConfigurationManagerError)?;
self
.device_manager_builder
.device_configuration_manager_builder(&dcm_builder);
// Set up our channels to different parts of the system.
let (output_sender, _) = broadcast::channel(256);
let output_sender_clone = output_sender.clone();
let device_manager = Arc::new(self.device_manager_builder.finish()?);
let connected = Arc::new(AtomicBool::new(false));
let connected_clone = connected.clone();
// TODO this should use a cancellation token instead of passing around the timer itself.
let ping_time = self.max_ping_time.unwrap_or(0);
let ping_timer = Arc::new(PingTimer::new(ping_time));
let ping_timeout_notifier = ping_timer.ping_timeout_waiter();
// Spawn the ping timer task, assuming the ping time is > 0.
if ping_time > 0 {
let device_manager_clone = device_manager.clone();
async_manager::spawn(
async move {
// This will only exit if we've pinged out.
ping_timeout_notifier.await;
error!("Ping out signal received, stopping server");
connected_clone.store(false, Ordering::SeqCst);
async_manager::spawn(async move {
if let Err(e) = device_manager_clone.stop_all_devices().await {
error!("Could not stop devices on ping timeout: {:?}", e);
}
});
// TODO Should the event sender return a result instead of an error message?
if output_sender_clone
.send(message::Error::from(ButtplugError::from(ButtplugPingError::PingedOut)).into())
.is_err()
{
error!("Server disappeared, cannot update about ping out.");
};
}
.instrument(tracing::info_span!("Buttplug Server Ping Timeout Task")),
);
}
// Assuming everything passed, return the server.
Ok(ButtplugServer {
server_name: self.name.clone(),
max_ping_time: ping_time,
device_manager,
ping_timer,
connected,
output_sender,
})
}
}
/// The server side of the Buttplug protocol. Frontend for connection to device management and
/// communication.
pub struct ButtplugServer {
/// The name of the server, which is relayed to the client on connection (mostly for
/// confirmation in UI dialogs)
server_name: String,
/// The maximum ping time, in milliseconds, for the server. If the server does not receive a
/// [Ping](crate::core::messages::Ping) message in this amount of time after the handshake has
/// succeeded, the server will automatically disconnect. If this is not called, the ping timer
/// will not be activated.
///
/// Note that this has nothing to do with communication medium specific pings, like those built
/// into the Websocket protocol. This ping is specific to the Buttplug protocol.
max_ping_time: u32,
/// Timer for managing ping time tracking, if max_ping_time > 0.
ping_timer: Arc<PingTimer>,
/// Manages device discovery and communication.
device_manager: Arc<ServerDeviceManager>,
/// If true, client is currently connected to server
connected: Arc<AtomicBool>,
/// Broadcaster for server events. Receivers for this are handed out through the
/// [ButtplugServer::event_stream()] method.
output_sender: broadcast::Sender<ButtplugServerMessage>,
}
impl std::fmt::Debug for ButtplugServer {
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
f.debug_struct("ButtplugServer")
.field("server_name", &self.server_name)
.field("max_ping_time", &self.max_ping_time)
.field("connected", &self.connected)
.finish()
}
}
impl Default for ButtplugServer {
/// Creates a default Buttplug Server, with no ping time, and no raw message support.
fn default() -> Self {
// We can unwrap here because if default init fails, so will pretty much every test.
ButtplugServerBuilder::default()
.finish()
.expect("Default is infallible")
}
}
impl ButtplugServer {
/// Retreive an async stream of ButtplugServerMessages. This is how the server sends out
/// non-query-related updates to the system, including information on devices being added/removed,
/// client disconnection, etc...
pub fn event_stream(&self) -> impl Stream<Item = ButtplugServerMessage> {
// Unlike the client API, we can expect anyone using the server to pin this
// themselves.
let server_receiver = convert_broadcast_receiver_to_stream(self.output_sender.subscribe());
let device_receiver = self.device_manager.event_stream();
device_receiver.merge(server_receiver)
}
/// Returns a references to the internal device manager, for handling configuration.
pub fn device_manager(&self) -> Arc<ServerDeviceManager> {
self.device_manager.clone()
}
/// If true, client is currently connected to the server.
pub fn connected(&self) -> bool {
self.connected.load(Ordering::SeqCst)
}
/// Disconnects the server from a client, if it is connected.
pub fn disconnect(&self) -> BoxFuture<Result<(), message::Error>> {
debug!("Buttplug Server {} disconnect requested", self.server_name);
let ping_timer = self.ping_timer.clone();
let stop_scanning_fut =
self.parse_message(ButtplugClientMessage::StopScanning(StopScanning::default()));
let stop_fut = self.parse_message(ButtplugClientMessage::StopAllDevices(
StopAllDevices::default(),
));
let connected = self.connected.clone();
async move {
connected.store(false, Ordering::SeqCst);
ping_timer.stop_ping_timer().await;
// Ignore returns here, we just want to stop.
info!("Server disconnected, stopping device scanning if it was started...");
let _ = stop_scanning_fut.await;
info!("Server disconnected, stopping all devices...");
let _ = stop_fut.await;
Ok(())
}
.boxed()
}
/// Sends a [ButtplugClientMessage] to be parsed by the server (for handshake or ping), or passed
/// into the server's [DeviceManager] for communication with devices.
pub fn parse_message(
&self,
msg: ButtplugClientMessage,
) -> BoxFuture<'static, Result<ButtplugServerMessage, message::Error>> {
trace!(
"Buttplug Server {} received message to client parse: {:?}",
self.server_name,
msg
);
let id = msg.id();
if !self.connected() {
// Check for ping timeout first! There's no way we should've pinged out if
// we haven't received RequestServerInfo first, but we do want to know if
// we pinged out.
let error = if self.ping_timer.pinged_out() {
Some(message::Error::from(ButtplugError::from(
ButtplugPingError::PingedOut,
)))
} else if !matches!(msg, ButtplugClientMessage::RequestServerInfo(_)) {
Some(message::Error::from(ButtplugError::from(
ButtplugHandshakeError::RequestServerInfoExpected,
)))
} else {
None
};
if let Some(mut return_error) = error {
return_error.set_id(msg.id());
return future::ready(Err(return_error)).boxed();
}
// If we haven't pinged out and we got an RSI message, fall thru.
}
// Produce whatever future is needed to reply to the message, this may be a
// device command future, or something the server handles. All futures will
// return Result<ButtplugServerMessage, ButtplugError>, and we'll handle
// tagging the result with the message id in the future we put out as the
// return value from this method.
let out_fut = if ButtplugDeviceManagerMessageUnion::try_from(msg.clone()).is_ok()
|| ButtplugDeviceCommandMessageUnion::try_from(msg.clone()).is_ok()
{
self.device_manager.parse_message(msg.clone())
} else {
match msg {
ButtplugClientMessage::RequestServerInfo(rsi_msg) => self.perform_handshake(rsi_msg),
ButtplugClientMessage::Ping(p) => self.handle_ping(p),
_ => ButtplugMessageError::UnexpectedMessageType(format!("{:?}", msg)).into(),
}
};
// Simple way to set the ID on the way out. Just rewrap
// the returned future to make sure it happens.
async move {
out_fut
.await
.map(|mut ok_msg| {
ok_msg.set_id(id);
ok_msg
})
.map_err(|err| {
let mut error = message::Error::from(err);
error.set_id(id);
error
})
}
.instrument(info_span!("Buttplug Server Message", id = id))
.boxed()
}
/// Performs the [RequestServerInfo]([ServerInfo](crate::core::message::RequestServerInfo) /
/// [ServerInfo](crate::core::message::ServerInfo) handshake, as specified in the [Buttplug
/// Protocol Spec](https://buttplug-spec.docs.buttplug.io). This is the first thing that must
/// happens upon connection to the server, in order to make sure the server can speak the same
/// protocol version as the client.
fn perform_handshake(&self, msg: message::RequestServerInfo) -> ButtplugServerResultFuture {
if self.connected() {
return ButtplugHandshakeError::HandshakeAlreadyHappened.into();
}
info!(
"Performing server handshake check with client {} at message version {}.",
msg.client_name(),
msg.message_version()
);
if BUTTPLUG_CURRENT_MESSAGE_SPEC_VERSION < msg.message_version() {
return ButtplugHandshakeError::MessageSpecVersionMismatch(
BUTTPLUG_CURRENT_MESSAGE_SPEC_VERSION,
msg.message_version(),
)
.into();
}
// Only start the ping timer after we've received the handshake.
let ping_timer = self.ping_timer.clone();
let out_msg =
message::ServerInfo::new(&self.server_name, msg.message_version(), self.max_ping_time);
let connected = self.connected.clone();
async move {
ping_timer.start_ping_timer().await;
connected.store(true, Ordering::SeqCst);
debug!("Server handshake check successful.");
Result::Ok(out_msg.into())
}
.boxed()
}
/// Update the [PingTimer] with the latest received ping message.
fn handle_ping(&self, msg: message::Ping) -> ButtplugServerResultFuture {
if self.max_ping_time == 0 {
return ButtplugPingError::PingTimerNotRunning.into();
}
let fut = self.ping_timer.update_ping_time();
async move {
fut.await;
Result::Ok(message::Ok::new(msg.id()).into())
}
.boxed()
}
pub fn shutdown(&self) -> ButtplugServerResultFuture {
let device_manager = self.device_manager.clone();
//let disconnect_future = self.disconnect();
async move { device_manager.shutdown().await }.boxed()
}
}
#[cfg(test)]
mod test {
use crate::{
core::message::{self, BUTTPLUG_CURRENT_MESSAGE_SPEC_VERSION},
server::ButtplugServer,
};
#[tokio::test]
async fn test_server_reuse() {
let server = ButtplugServer::default();
let msg = message::RequestServerInfo::new("Test Client", BUTTPLUG_CURRENT_MESSAGE_SPEC_VERSION);
let mut reply = server.parse_message(msg.clone().into()).await;
assert!(reply.is_ok(), "Should get back ok: {:?}", reply);
reply = server.parse_message(msg.clone().into()).await;
assert!(
reply.is_err(),
"Should get back err on double handshake: {:?}",
reply
);
assert!(server.disconnect().await.is_ok(), "Should disconnect ok");
reply = server.parse_message(msg.clone().into()).await;
assert!(
reply.is_ok(),
"Should get back ok on handshake after disconnect: {:?}",
reply
);
}
}