[−][src]Trait btree_network::RemoveEdge
RemoveEdge
removes the edge from the vertex x to the vertex y, if it is there.
Example
use btree_network::{BTreeNetwork, AddVertex, AddEdge, RemoveEdge, GetVertexValue}; let mut network: BTreeNetwork<String> = BTreeNetwork::new(); network.add_vertex(String::from("origin")); network.add_vertex(String::from("destination")); network.add_edge(String::from("origin"), String::from("destination")); network.remove_edge(String::from("origin"), String::from("destination")); // Note: deletion of edges cascade i.e. the edge is also deleted from any incident // vertices' adjacency lists. assert_eq!(network.get_vertex_value(String::from("origin")).unwrap().len(), 0); assert_eq!(network.get_vertex_value(String::from("destination")).unwrap().len(), 0);
Associated Types
Loading content...Required methods
pub fn remove_edge(&mut self, x: T, y: T) -> Result<(), Self::Error>
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Implementors
impl<T> RemoveEdge<T> for BTreeNetwork<T> where
T: Ord + Clone,
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T: Ord + Clone,
When an edge is removed, you should find the incident vertex and ensure the edge is removed from the vertex's adjacency list.