### Broccoli
Requires Rust 1.49
[![Crates.io](https://img.shields.io/crates/v/broccoli)](https://crates.io/crates/broccoli)
[![docs.rs](https://docs.rs/broccoli/badge.svg)](https://docs.rs/broccoli)
[![Crates.io](https://img.shields.io/crates/d/broccoli)](https://crates.io/crates/broccoli)
Broccoli is a broad-phase collision detection library.
The base data structure is a hybrid between a [KD Tree](https://en.wikipedia.org/wiki/K-d_tree) and [Sweep and Prune](https://en.wikipedia.org/wiki/Sweep_and_prune).
Checkout it out on [github](https://github.com/tiby312/broccoli) and on [crates.io](https://crates.io/crates/broccoli). Documentation at [docs.rs](https://docs.rs/broccoli). For a report on the algorithm used as well as analysis on the crate in general, see the [broccoli book](https://tiby312.github.io/broccoli_report).
### Screenshot
Screen capture from the inner `demo` project.
<img src="./assets/screenshot.gif" alt="screenshot">
### Name
If you shorten "broad-phase collision" to "broad colli" and say it fast, it sounds like broccoli.
Broccoli are also basically small trees and broccoli uses a tree data structure.
### Example
```rust
use broccoli::{bbox, rect};
fn main() {
let mut inner1 = 0;
let mut inner2 = 0;
let mut inner3 = 0;
//Rect is stored directly in tree,
//but inner is not.
let mut aabbs = [
bbox(rect(0isize, 10, 0, 10), &mut inner1),
bbox(rect(15, 20, 15, 20), &mut inner2),
bbox(rect(5, 15, 5, 15), &mut inner3),
];
//This will change the order of the elements
//in bboxes,but this is okay since we
//populated it with mutable references.
let mut tree = broccoli::new(&mut aabbs);
//Find all colliding aabbs.
tree.find_colliding_pairs_mut(|a, b| {
**a.unpack_inner() += 1;
**b.unpack_inner() += 1;
});
assert_eq!(inner1, 1);
assert_eq!(inner2, 0);
assert_eq!(inner3, 1);
}
```