pub struct ScriptRunner<'a> {
Show 16 fields pub call_stacks: Vec<CallStack<'a>>, pub all_scripts: &'a [&'a ScriptAst], pub variables: HashMap<i32, i32>, pub visited_gotos: Vec<u32>, pub frame_index: f32, pub interruptible: bool, pub hitboxes: [Option<ScriptHitBox>; 7], pub frame_speed_modifier: f32, pub airbourne: bool, pub edge_slide: EdgeSlide, pub change_sub_action: ChangeSubAction, pub hitlist_reset: bool, pub slope_contour_stand: Option<i32>, pub slope_contour_full: Option<(i32, i32)>, pub rumble: Option<(i32, i32)>, pub rumble_loop: Option<(i32, i32)>,
}

Fields§

§call_stacks: Vec<CallStack<'a>>§all_scripts: &'a [&'a ScriptAst]§variables: HashMap<i32, i32>§visited_gotos: Vec<u32>§frame_index: f32§interruptible: bool§hitboxes: [Option<ScriptHitBox>; 7]§frame_speed_modifier: f32§airbourne: bool§edge_slide: EdgeSlide§change_sub_action: ChangeSubAction§hitlist_reset: bool§slope_contour_stand: Option<i32>§slope_contour_full: Option<(i32, i32)>§rumble: Option<(i32, i32)>§rumble_loop: Option<(i32, i32)>

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