bracket_terminal::add_wasm_support!();
use bracket_random::prelude::*;
use bracket_terminal::prelude::*;
struct State {
rng: RandomNumberGenerator,
}
impl GameState for State {
fn tick(&mut self, ctx: &mut BTerm) {
if let Some(key) = ctx.key {
if let VirtualKeyCode::C = key {
ctx.cls()
}
}
let x = self.rng.range(0, 80);
let y = self.rng.range(0, 50);
let chr = self.rng.range(0, 255) as u8;
let fg = RGB::from_u8(
self.rng.range::<u8>(0, 254),
self.rng.range::<u8>(0, 254),
self.rng.range::<u8>(0, 254),
);
let bg = RGB::from_u8(
self.rng.range::<u8>(0, 254),
self.rng.range::<u8>(0, 254),
self.rng.range::<u8>(0, 254),
);
ctx.set(x, y, fg, bg, chr);
}
}
fn main() -> BError {
let context = BTermBuilder::simple80x50()
.with_title("Hello Minimal Bracket World")
.build()?;
let gs: State = State {
rng: RandomNumberGenerator::new(),
};
main_loop(context, gs)
}