Struct boxcars::TickMark
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pub struct TickMark<'a> { pub description: Cow<'a, str>, pub frame: i32, }
In Rocket league replays, there are tickmarks that typically represent a significant event in the game (eg. a goal). The tick mark is placed before the event happens so there is a ramp-up time. For instance, a tickmark could be at frame 396 for a goal at frame 441. At 30 fps, this would be 1.5 seconds of ramp up time.
Fields
description: Cow<'a, str>
frame: i32
Trait Implementations
impl<'a> PartialEq for TickMark<'a>
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fn eq(&self, __arg_0: &TickMark<'a>) -> bool
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This method tests for self
and other
values to be equal, and is used by ==
. Read more
fn ne(&self, __arg_0: &TickMark<'a>) -> bool
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This method tests for !=
.
impl<'a> Debug for TickMark<'a>
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fn fmt(&self, __arg_0: &mut Formatter) -> Result
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Formats the value using the given formatter. Read more