[][src]Trait box2d_rs::b2_world_callbacks::B2destructionListener

pub trait B2destructionListener<D: UserDataType> {
    pub fn say_goodbye_joint(&mut self, joint: B2jointPtr<D>);
pub fn say_goodbye_fixture(&mut self, fixture: FixturePtr<D>); }

Joints and fixtures are destroyed when their associated body is destroyed. Implement this listener so that you may nullify references to these joints and shapes.

Required methods

pub fn say_goodbye_joint(&mut self, joint: B2jointPtr<D>)

Called when any joint is about to be destroyed due to the destruction of one of its attached bodies.

pub fn say_goodbye_fixture(&mut self, fixture: FixturePtr<D>)

Called when any fixture is about to be destroyed due to the destruction of its parent body.

Loading content...

Implementors

Loading content...