Struct boomerang::builder::EnvBuilder
source · pub struct EnvBuilder { /* private fields */ }
Implementations§
source§impl EnvBuilder
impl EnvBuilder
pub fn new() -> Self
sourcepub fn add_reactor<S: ReactorState>(
&mut self,
name: &str,
parent: Option<BuilderReactorKey>,
reactor: S
) -> ReactorBuilderState<'_>
pub fn add_reactor<S: ReactorState>( &mut self, name: &str, parent: Option<BuilderReactorKey>, reactor: S ) -> ReactorBuilderState<'_>
Add a new Reactor
- name: Instance name of the reactor
pub fn add_port<T: PortData>( &mut self, name: &str, port_type: PortType, reactor_key: BuilderReactorKey ) -> Result<TypedPortKey<T>, BuilderError>
pub fn add_startup_action( &mut self, name: &str, reactor_key: BuilderReactorKey ) -> Result<TypedActionKey, BuilderError>
pub fn add_shutdown_action( &mut self, name: &str, reactor_key: BuilderReactorKey ) -> Result<TypedActionKey, BuilderError>
pub fn add_logical_action<T: ActionData>( &mut self, name: &str, min_delay: Option<Duration>, reactor_key: BuilderReactorKey ) -> Result<TypedActionKey<T, Logical>, BuilderError>
pub fn add_physical_action<T: ActionData>( &mut self, name: &str, min_delay: Option<Duration>, reactor_key: BuilderReactorKey ) -> Result<TypedActionKey<T, Physical>, BuilderError>
sourcepub fn add_reaction(
&mut self,
name: &str,
reactor_key: BuilderReactorKey,
reaction_fn: Box<dyn ReactionFn>
) -> ReactionBuilderState<'_>
pub fn add_reaction( &mut self, name: &str, reactor_key: BuilderReactorKey, reaction_fn: Box<dyn ReactionFn> ) -> ReactionBuilderState<'_>
Add a Reaction to a given Reactor
sourcepub fn add_action<T, Q, F>(
&mut self,
name: &str,
ty: ActionType,
reactor_key: BuilderReactorKey,
action_fn: F
) -> Result<TypedActionKey<T, Q>, BuilderError>where
T: PortData,
F: ActionBuilderFn + 'static,
pub fn add_action<T, Q, F>( &mut self, name: &str, ty: ActionType, reactor_key: BuilderReactorKey, action_fn: F ) -> Result<TypedActionKey<T, Q>, BuilderError>where T: PortData, F: ActionBuilderFn + 'static,
Add an Action to a given Reactor using closure F
sourcepub fn get_port(
&self,
port_name: &str,
reactor_key: BuilderReactorKey
) -> Result<BuilderPortKey, BuilderError>
pub fn get_port( &self, port_name: &str, reactor_key: BuilderReactorKey ) -> Result<BuilderPortKey, BuilderError>
Find a Port matching a given name and ReactorKey
sourcepub fn find_action_by_name(
&self,
action_name: &str,
reactor_key: BuilderReactorKey
) -> Result<BuilderActionKey, BuilderError>
pub fn find_action_by_name( &self, action_name: &str, reactor_key: BuilderReactorKey ) -> Result<BuilderActionKey, BuilderError>
Find an Action matching a given name and ReactorKey
sourcepub fn bind_port<T: PortData>(
&mut self,
port_a_key: TypedPortKey<T>,
port_b_key: TypedPortKey<T>
) -> Result<(), BuilderError>
pub fn bind_port<T: PortData>( &mut self, port_a_key: TypedPortKey<T>, port_b_key: TypedPortKey<T> ) -> Result<(), BuilderError>
Bind Port A to Port B The nominal case is to bind Input A to Output B
sourcepub fn action_fqn(
&self,
action_key: BuilderActionKey
) -> Result<String, BuilderError>
pub fn action_fqn( &self, action_key: BuilderActionKey ) -> Result<String, BuilderError>
Get a fully-qualified string name for the given ActionKey
sourcepub fn reactor_fqn(
&self,
reactor_key: BuilderReactorKey
) -> Result<String, BuilderError>
pub fn reactor_fqn( &self, reactor_key: BuilderReactorKey ) -> Result<String, BuilderError>
Get a fully-qualified string for the given ReactionKey
sourcepub fn reaction_fqn(
&self,
reaction_key: BuilderReactionKey
) -> Result<String, BuilderError>
pub fn reaction_fqn( &self, reaction_key: BuilderReactionKey ) -> Result<String, BuilderError>
Get a fully-qualified string for the given ReactionKey
sourcepub fn port_fqn(&self, port_key: BuilderPortKey) -> Result<String, BuilderError>
pub fn port_fqn(&self, port_key: BuilderPortKey) -> Result<String, BuilderError>
Get a fully-qualified string for the given PortKey
sourcepub fn follow_port_inward_binding(
&self,
port_key: BuilderPortKey
) -> BuilderPortKey
pub fn follow_port_inward_binding( &self, port_key: BuilderPortKey ) -> BuilderPortKey
Follow the inward_binding’s of Ports to the source
sourcepub fn reaction_dependency_edges(
&self
) -> impl Iterator<Item = (BuilderReactionKey, BuilderReactionKey)> + '_
pub fn reaction_dependency_edges( &self ) -> impl Iterator<Item = (BuilderReactionKey, BuilderReactionKey)> + '_
Build an iterator of all Reaction dependency edges in the graph
sourcepub fn build_reaction_graph(&self) -> DiGraphMap<BuilderReactionKey, ()>
pub fn build_reaction_graph(&self) -> DiGraphMap<BuilderReactionKey, ()>
Build a DAG of Reactions
sourcepub fn build_reactor_graph(&self) -> DiGraphMap<BuilderReactorKey, ()>
pub fn build_reactor_graph(&self) -> DiGraphMap<BuilderReactorKey, ()>
Build a DAG of Reactors
sourcepub fn build_runtime_level_map(
&self
) -> Result<SecondaryMap<BuilderReactionKey, usize>, BuilderError>
pub fn build_runtime_level_map( &self ) -> Result<SecondaryMap<BuilderReactionKey, usize>, BuilderError>
Build a Mapping of BuilderReactionKey
-> Level
corresponding to the parallelizable
schedule
This implements the Coffman-Graham algorithm for job scheduling. See https://en.m.wikipedia.org/wiki/Coffman%E2%80%93Graham_algorithm
Trait Implementations§
source§impl Debug for EnvBuilder
impl Debug for EnvBuilder
source§impl Default for EnvBuilder
impl Default for EnvBuilder
source§fn default() -> EnvBuilder
fn default() -> EnvBuilder
Auto Trait Implementations§
impl !RefUnwindSafe for EnvBuilder
impl !Send for EnvBuilder
impl !Sync for EnvBuilder
impl Unpin for EnvBuilder
impl !UnwindSafe for EnvBuilder
Blanket Implementations§
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere T: Any,
§fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.