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//! A thread pool for running synchronous I/O in asynchronous applications. //! //! In asynchronous code, blocking the thread - that is calling some function which takes a long //! time to return - is a very bad idea. It will prevent all the other asynchronous tasks from //! running, and can cause all sorts of undesirable behaviour. However, sometimes blocking calls //! are needed; for example many libraries are not built with `async`, but you might want to use //! them in an `async` context. The solution is to have a thread pool where blocking code can be //! offloaded to, so that it doesn't block the main asynchronous threads. //! //! In comparison with [`blocking`](https://docs.rs/blocking), another crate that provides similar //! functionality, this crate uses a local thread pool instead of a global one. This allows for //! multiple thread pools to be created, and each one can be configured, allowing you to fine-tune //! your application for maximum speed. Also, this crate has support for [spawning blocking //! functions that borrow from the outer scope](ThreadPool::spawn_child), which is not possible in //! `blocking`. //! //! # Examples //! //! Call [`std::fs::read_to_string`] from asynchronous code: //! //! ```no_run //! use blocking_pool::ThreadPool; //! //! # completion::completion_async! { //! let pool = ThreadPool::new(); //! let filename = "file.txt"; //! let contents = pool.spawn_child(|| std::fs::read_to_string(&filename)).await?; //! println!("The contents of {} is: {}", filename, contents); //! # Ok::<(), std::io::Error>(()) //! # }; //! ``` //! //! //! # Tasks and Children //! //! [Thread pools](ThreadPool) support two methods of running functions: tasks and children, //! spawned via [`spawn_task`](ThreadPool::spawn_task) and [`spawn_child`](ThreadPool::spawn_child) //! respectively. The most important difference is that tasks are required to live for `'static`, //! whereas children can have any lifetime, allowing them to borrow from the outer scope. The //! trade-off is that children cannot be detached to run independently of the outer scope; once you //! start one, you must see it to completion straight after. //! //! There are also a few smaller differences between the two: //! - Tasks are spawned immediately, whereas children require the returned [`Child`] to be polled //! before it is started. //! - [`JoinHandle`] will catch panics and return an [`Err`] if your function panicked. [`Child`] //! simply propagates them. //! - [`JoinHandle`] implements both [`Future`](core::future::Future) and [`CompletionFuture`], //! whereas [`Child`] only implements [`CompletionFuture`]. //! - [`JoinHandle`] is [`Unpin`], whereas [`Child`] is `!`[`Unpin`]. This can make [`Child`] //! slightly harder to use. //! - [`Child`] has the type of the function being run as a generic parameter, whereas //! [`JoinHandle`] only has the output type of the function. This makes it difficult to store //! [`Child`] in structs, whereas [`JoinHandle`] can be stored easily. //! - [`JoinHandle`] has a mandatory heap allocation, whereas [`Child`] can be theoretically //! implemented without any heap allocations at all. Currently it still requires one due to //! temporary [limitations in Rust](https://github.com/rust-lang/rust/issues/63818). //! - Children are slightly faster than tasks due to less synchronization overhead needed. //! //! If you need to detach the function so that it runs in the background, use a task - otherwise, //! use a child. //! //! [`CompletionFuture`]: completion_core::CompletionFuture #![warn(missing_debug_implementations, missing_docs)] #![cfg_attr(miri, allow(non_fmt_panic))] use std::borrow::Cow; use std::collections::VecDeque; use std::sync::Arc; use std::sync::{Condvar, Mutex}; use std::thread; use std::time::Duration; mod task; pub use task::JoinHandle; mod child; pub use child::Child; /// A thread pool. /// /// This can be cheaply cloned to create more handles to the same thread pool, so there is never any /// need to wrap it in an [`Arc`] or similar type. /// /// When dropped, the destructor won't block but the thread pool itself will continue to run and /// process tasks. #[derive(Debug, Clone)] pub struct ThreadPool { inner: Arc<Inner>, } #[derive(Debug)] struct Inner { /// The mutable part of the shared state. locked: Mutex<Locked>, /// The condvar that pool threads wait on for work to come in or pruning to start. This is /// associated with the above mutex. thread_condvar: Condvar, /// The condvar that is notified when all work is complete. This is also associated with the /// above mutex. all_complete: Condvar, /// The name of spawned threads. thread_name: Cow<'static, str>, /// The stack size of spawned threads. thread_stack_size: Option<usize>, /// The duration a thread waits without any work to be performed before exiting. idle_timeout: Duration, } #[derive(Debug)] struct Locked { /// The queue of functions that need to be run. work: VecDeque<RawFunction>, /// The number of threads that need to be pruned. to_prune: usize, /// The number of threads currently waiting for new work to come in. sleeping_threads: usize, /// The number of threads currently doing work. workers: usize, /// The number of threads that can be spawned. spawnable: usize, /// Miri doesn't support threads that outlive `main`, so we make sure to wait on them in that /// case. #[cfg(miri)] join_handles: Vec<thread::JoinHandle<()>>, } impl Inner { /// The main loop run by each worker thread. fn thread_loop(&self) { let mut locked = self.locked.lock().unwrap(); loop { if let Some(f) = locked.work.pop_front() { // There is a function to run, so run it. locked.workers += 1; drop(locked); // Catching unwinds is done inside the function itself. (f.run)(f.data); locked = self.locked.lock().unwrap(); locked.workers -= 1; if locked.workers == 0 && locked.work.is_empty() { self.all_complete.notify_all(); } } else if locked.to_prune > 0 { locked.to_prune -= 1; break; } else { // There are no functions to run; wait with a timeout. locked.sleeping_threads += 1; let timed_out = if cfg!(miri) { locked = self.thread_condvar.wait(locked).unwrap(); false } else { let (new_locked, wait_res) = self .thread_condvar .wait_timeout(locked, self.idle_timeout) .unwrap(); locked = new_locked; wait_res.timed_out() }; locked.sleeping_threads -= 1; if timed_out { break; } } } locked.spawnable += 1; } /// Start a new worker thread. fn start_thread(self: Arc<Self>) { #[cfg(miri)] let self_2 = Arc::clone(&self); let mut builder = thread::Builder::new(); // https://github.com/rust-lang/miri/issues/1717 if cfg!(not(miri)) { builder = builder.name(self.thread_name.clone().into_owned()); } if let Some(stack_size) = self.thread_stack_size { builder = builder.stack_size(stack_size); } let handle = builder .spawn(move || self.thread_loop()) .expect("failed to spawn worker thread"); #[cfg(miri)] { self_2.locked.lock().unwrap().join_handles.push(handle); } #[cfg(not(miri))] drop(handle); } fn spawn_raw_by_ref(self: &Arc<Self>, raw: RawFunction) { let mut locked = self.locked.lock().unwrap(); locked.work.push_back(raw); if locked.sleeping_threads == 0 { if let Some(new_spawnable) = locked.spawnable.checked_sub(1) { locked.spawnable = new_spawnable; drop(locked); Arc::clone(self).start_thread(); } } else { self.thread_condvar.notify_one(); } } fn spawn_raw(self: Arc<Self>, raw: RawFunction) { let mut locked = self.locked.lock().unwrap(); locked.work.push_back(raw); if locked.sleeping_threads == 0 { if let Some(new_spawnable) = locked.spawnable.checked_sub(1) { locked.spawnable = new_spawnable; drop(locked); self.start_thread(); } } else { self.thread_condvar.notify_one(); } } } impl ThreadPool { /// Construct a new thread pool using the default configuration. See [`Builder`] for how to /// customize it further. #[must_use] pub fn new() -> Self { Builder::new().build() } /// Create a [`Builder`] for customizing a thread pool. #[must_use] pub fn builder() -> Builder { Builder::new() } /// Spawn a task on this thread pool. /// /// See [Tasks and Children](index.html#tasks-and-children) for more information on the /// difference between this and [`spawn_child`](Self::spawn_child). /// /// # Examples /// /// Use [`std::fs::write`] in asynchronous code: /// /// ```no_run /// let pool = blocking_pool::ThreadPool::new(); /// pool.spawn_task(|| std::fs::write("foo.txt", "Lorem ipsum")); /// ``` pub fn spawn_task<O, F>(&self, f: F) -> JoinHandle<O> where F: FnOnce() -> O + Send + 'static, O: Send + 'static, { JoinHandle::new(f, &self.inner) } /// Spawn a child on this thread pool. /// /// See [Tasks and Children](index.html#tasks-and-children) for more information on the /// difference between this and [`spawn_task`](Self::spawn_task). /// /// # Examples /// /// Use [`std::fs::write`] in asynchronous code: /// /// ```no_run /// # completion::completion_async! { /// let pool = blocking_pool::ThreadPool::new(); /// let data = "Lorem ipsum".to_owned(); /// pool.spawn_child(|| std::fs::write("foo.txt", &data)).await?; /// # Ok::<(), std::io::Error>(()) /// # }; /// ``` pub fn spawn_child<O, F>(&self, f: F) -> Child<O, F> where F: FnOnce() -> O + Send, O: Send, { Child::new(f, Arc::clone(&self.inner)) } /// Wait for all the running and queued tasks in the thread pool to complete. /// /// # Examples /// /// ``` /// use std::time::{Duration, Instant}; /// /// let pool = blocking_pool::ThreadPool::new(); /// /// pool.spawn_task(|| std::thread::sleep(Duration::from_secs(3))); /// /// let start = Instant::now(); /// pool.wait_all_complete(); /// assert!(start.elapsed().as_secs() >= 3); /// ``` pub fn wait_all_complete(&self) { let locked = self.inner.locked.lock().unwrap(); let locked = self .inner .all_complete .wait_while(locked, |locked| { locked.workers != 0 || !locked.work.is_empty() }) .unwrap(); drop(locked); } /// Prune unused threads. These threads would time out and exit eventually of their own accord /// if they are not receiving any work, but this will force them to exit early. /// /// # Examples /// /// ``` /// # completion::future::block_on(completion::completion_async! { /// let pool = blocking_pool::ThreadPool::new(); /// /// // This will start up a thread that will linger around even after the task is finished. /// pool.spawn_child(|| {}).await; /// /// // This will forcibly kill that thread. /// pool.prune(); /// # }); /// ``` pub fn prune(&self) { let mut locked = self.inner.locked.lock().unwrap(); locked.to_prune = locked.sleeping_threads; self.inner.thread_condvar.notify_all(); } /// Joins all threads when Miri is enabled. This should be called at the end of code that needs /// to pass Miri to avoid having threads that last longer than the main one, which Miri doesn't /// support. #[cfg(test)] fn miri_shutdown(&self) { #[cfg(miri)] { let mut locked = self.inner.locked.lock().unwrap(); locked.to_prune = locked.sleeping_threads + locked.workers; self.inner.thread_condvar.notify_all(); let join_handles = std::mem::take(&mut locked.join_handles); drop(locked); for handle in join_handles { handle.join().unwrap(); } } } } impl Default for ThreadPool { fn default() -> Self { Self::new() } } /// A builder for a [thread pool](ThreadPool). /// /// # Examples /// /// ``` /// use blocking_pool::ThreadPool; /// /// let pool = ThreadPool::builder() /// .max_threads(128) /// .thread_name("my-app-worker-thread") /// .build(); /// ``` #[derive(Debug, Clone)] pub struct Builder { max_threads: usize, thread_name: Cow<'static, str>, thread_stack_size: Option<usize>, idle_timeout: Duration, } impl Builder { /// Construct a new builder with its default values. #[must_use] pub fn new() -> Self { Self { max_threads: 512, thread_name: Cow::Borrowed("blocking-worker"), thread_stack_size: None, idle_timeout: Duration::from_secs(10), } } /// Set the maximum number of threads that can exist at a time in the thread pool. If all the /// threads are currently working and new work comes in, it will have to wait for a thread to /// be free in order to start. /// /// The default value is 512, but this may change in the future. #[must_use] pub fn max_threads(mut self, max_threads: usize) -> Self { self.max_threads = max_threads; self } /// Set the name that the spawned threads have. /// /// The default value is `blocking-worker`, but this may change in the future. #[must_use] pub fn thread_name<N: Into<Cow<'static, str>>>(mut self, name: N) -> Self { self.thread_name = name.into(); self } /// Set the stack size of each spawned worker thread. /// /// If unset, currently it will use the `RUST_MIN_STACK` environment variable or default to 2 /// MiB if that is not present, but this behaviour may change in the future. #[must_use] pub fn thread_stack_size(mut self, stack_size: usize) -> Self { self.thread_stack_size = Some(stack_size); self } /// Set the duration a worker thread waits for without any work to perform before exiting. /// /// The default value is 10 seconds, but this may change in the future. #[must_use] pub fn idle_timeout(mut self, idle_timeout: Duration) -> Self { self.idle_timeout = idle_timeout; self } /// Consume this builder and return the newly created thread pool. #[must_use] pub fn build(self) -> ThreadPool { ThreadPool { inner: Arc::new(Inner { locked: Mutex::new(Locked { work: VecDeque::new(), to_prune: 0, sleeping_threads: 0, workers: 0, spawnable: self.max_threads, #[cfg(miri)] join_handles: Vec::new(), }), thread_condvar: Condvar::new(), all_complete: Condvar::new(), thread_name: self.thread_name, thread_stack_size: self.thread_stack_size, idle_timeout: self.idle_timeout, }), } } } impl Default for Builder { fn default() -> Self { Self::new() } } #[derive(Debug)] struct RawFunction { data: *mut (), run: fn(*mut ()), } unsafe impl Send for RawFunction {} #[cfg(test)] mod tests { use super::*; use std::sync::atomic::{AtomicUsize, Ordering::SeqCst}; use completion::future; #[test] fn more_work_than_threads() { let thread_pool = Builder::new().max_threads(2).build(); let value: AtomicUsize = AtomicUsize::new(0); future::block_on(future::zip(( thread_pool.spawn_child(|| { assert_eq!(value.load(SeqCst), 0); wait(); assert!(value.fetch_add(1, SeqCst) < 2); }), thread_pool.spawn_child(|| { assert_eq!(value.load(SeqCst), 0); wait(); assert!(value.fetch_add(1, SeqCst) < 2); }), thread_pool.spawn_child(|| { assert!(matches!(value.load(SeqCst), 1 | 2)); wait(); assert_eq!(value.load(SeqCst), 2); }), ))); assert_eq!(value.load(SeqCst), 2); thread_pool.miri_shutdown(); } } /// Wait a duration of time. #[cfg(test)] fn wait() { if cfg!(miri) { for _ in 0..3_000 { thread::yield_now(); } } else { thread::sleep(Duration::from_secs(1)); } }