Struct blit::BlitBuffer
source · pub struct BlitBuffer { /* private fields */ }
Expand description
A data structure holding a color and a mask buffer to make blitting on a buffer real fast.
Implementations§
source§impl BlitBuffer
impl BlitBuffer
sourcepub fn from_buffer<S>(src: &[u32], width: S, alpha_treshold: u8) -> Selfwhere
S: ToPrimitive,
pub fn from_buffer<S>(src: &[u32], width: S, alpha_treshold: u8) -> Selfwhere
S: ToPrimitive,
Create a instance from a buffer of RGBA data packed in a single u32
.
It’s assumed that the alpha channel in the resulting pixel is properly set. The alpha treshold is the offset point at which an alpha value will be used as either a transparent pixel or a colored one.
sourcepub fn from_iter<I, S>(iter: I, width: S, alpha_treshold: u8) -> Self
pub fn from_iter<I, S>(iter: I, width: S, alpha_treshold: u8) -> Self
Create a instance from a iterator of RGBA data packed in a single u32
.
It’s assumed that the alpha channel in the resulting pixel is properly set. The alpha treshold is the offset point at which an alpha value will be used as either a transparent pixel or a colored one.
sourcepub fn pixels_mut(&mut self) -> &mut [u32]
pub fn pixels_mut(&mut self) -> &mut [u32]
Get a mutable reference to the pixel data.
Trait Implementations§
source§impl Blit for BlitBuffer
impl Blit for BlitBuffer
source§impl Clone for BlitBuffer
impl Clone for BlitBuffer
source§fn clone(&self) -> BlitBuffer
fn clone(&self) -> BlitBuffer
Returns a copy of the value. Read more
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl RefUnwindSafe for BlitBuffer
impl Send for BlitBuffer
impl Sync for BlitBuffer
impl Unpin for BlitBuffer
impl UnwindSafe for BlitBuffer
Blanket Implementations§
source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more